Space Shuttle: A Journey into Space

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Space Shuttle: A Journey into Space
Publisher(s) Activision
Designer(s) Steve Kitchen
Platforms Atari 2600 (original)
Atari 8-bit family, Atari 5200, ZX Spectrum, Amstrad CPC, Commodore 64, MSX
Release date(s) 1983
Genre(s) Flight simulator
Mode(s) Single-player

Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen and published by Activision in 1983.[1] It is one of the first realistic spacecraft simulations available for home systems. Space Shuttle was developed for the Atari 2600,[2] adapted to Atari 8-Bit Computers and Atari 5200 game console by Bob Henderson (1984),[3][4] then ported to the ZX Spectrum (1984),[5] Commodore 64 (1984),[6] Amstrad CPC (1986), and MSX (1986).[7] There's also Apple II mentioned in the Activision Software catalog of 1984 [8]

The player controls the most critical flight phases such as Launch, Stabilizing Orbit, Docking, Deorbit Burn, Reentry, and Landing, each with its own set of instructions to follow.[1] The original Atari 2600 version came with an overlay since it made use of all the switches.[9]

References

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  1. 1.0 1.1 THIS IS NO GAME: Space Shuttle, a Journey into Space, by Activision
  2. Atari 2600 VCS Space Shuttle - A Journey into Space : scans, dump, download, screenshots, ads, videos, catalog, instructions, roms
  3. Atarimania, Atari 8-Bit Box and Instructions, complete scans
  4. Atariage Atari 5200 Space Shuttle Information
  5. Space Shuttle: A Journey into Space - World of Spectrum
  6. Lemon - Commodore 64, C64 Games, Reviews & Music!
  7. Space Shuttle - A Journey into Space (1986, MSX, Activision) | Generation MSX
  8. Activision Softare Catalog 1984, page 2
  9. AtariProtos.com - All Your Protos Are Belong To Us!