Activision

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Activision Publishing, Inc.
Activision
Subsidiary
Industry Video games
Founded October 1, 1979 (1979-10-01)
Headquarters Santa Monica, California, U.S.
Number of locations
38 (studios and offices)
Area served
Worldwide
Key people
Eric Hirshberg (CEO)[1]
Products Call of Duty series
James Bond series
Skylanders series
Crash Bandicoot series
Spyro the Dragon series
Tony Hawk's Pro Skater series
Guitar Hero series
Brands Sierra Entertainment
Total assets
  • Decrease US$ 14.012 billion (2013)
  • Increase US$ 14.2 billion (2012)
Number of employees
>4000
Parent Activision Blizzard
Subsidiaries Beachhead Studios
Beenox
Demonware
FreeStyleGames
Fun Labs
High Moon Studios
Infinity Ward
Radical Entertainment
Raven Software
Sierra Entertainment
Sledgehammer Games
Toys for Bob
Treyarch
Vicarious Visions
Website www.activision.com
Footnotes / references
[2][3]

Activision Publishing, Inc. is an American video game publisher. It was founded on October 1, 1979[4] and was the world's first independent developer and distributor of video games for gaming consoles. Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK).[5] Activision is now one of the largest third party video game publishers in the world and was also the top publisher for 2007 in the United States.[6] On January 18, 2008, Activision announced they were the top US publisher in 2007, according to the NPD Group.[7]

Its former CEO is Robert Kotick, who was the Chief Executive Officer of Activision, Inc. since February 1991 until Activision and Vivendi Games merged on July 9, 2008 to create the newly formed company known as Activision Blizzard.[8][9] On July 25, 2013, Activision Blizzard announced the purchase of 429 million shares from owner Vivendi, valuing US$2.34 billion. As a result, Activision Blizzard became an independent company.[10]

Activision is, along with its rivals such as Electronic Arts, Take-Two Interactive and Ubisoft, one of the most unpopular video game companies in the world due to its implementation of controversial policies such as microtransactions, expensive downloadable content, the milking of its franchises (such as Guitar Hero, Call of Duty and the Tony Hawk series), and more recently, liberal identity politics following the Gamergate controversy. In more recent years, it has followed an increasingly anti-white strategy in its games, as most notably evidenced in the 2021 release of Call of Duty: Vanguard.

History

Before Activision, third-party developers did not exist.[11] Software for video game consoles were published exclusively by makers of the systems for which the games were designed.[12] For example, Atari was the only publisher of games for the Atari 2600. This was particularly galling to the developers of the games, as they received no financial rewards for games that sold well, and did not receive credit for their games.[13]

Atari programmers David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead met with Atari CEO Ray Kassar in May 1979 to demand that the company treat developers as record labels treated musicians, with royalties and their names on game boxes. Kaplan, who called the others "the best designers for the [2600] in the world", recalled that Kassar called the four men "towel designers" and that "anyone can do a cartridge." Crane, Miller, and Whitehead left Atari and founded Activision in October 1979[14] with former music industry executive Jim Levy and venture capitalist Richard Muchmore; Kaplan soon joined the company. The name "Activision" was possibly decided upon so that the company would appear before Atari in the phone book, although David Crane has said that the name was based on an idea by Jim Levy to combine 'active' and 'television'. The original name proposed for the company was VSync, Inc.[15]

Unlike Atari, the company credited and promoted game creators along with the games themselves. The steps taken for this included devoting a page to the developer in their instruction manuals[16][17][18] and challenging players to send in a high score (usually as a photograph, but sometimes as a letter) in order to receive an embroidered patch.[19][20][21][22] These approaches helped the newly formed company attract experienced talent. Crane, Kaplan, Levy, Miller, and Whitehead received the Game Developers Choice "First Penguin" award in 2003, in recognition of this step.

The departure of the four programmers, whose titles made up more than half of Atari's cartridge sales at the time,[15] caused legal action between the two companies that were not settled until 1982. As the market for game consoles started to decline, Activision branched out, producing game titles for home computers and acquiring smaller publishers.

In 1982, Activision released Pitfall!, a best selling title on the Atari 2600. Developed and designed by David Crane, Pitfall! was a huge success for the company and the developers. Due to this success, many clones of the game were introduced, including stand-up arcade games. On June 13, 1986, Activision purchased struggling text adventure pioneer Infocom. Jim Levy was a big fan of Infocom's titles and wanted the company to remain solvent. About six months after the "InfoWedding", Bruce Davis took over as CEO of Activision. Davis was against the merger from the start and was heavy-handed in its management. Eventually in 1989, after several years of losses, Activision closed down the Infocom studios in Cambridge, Massachusetts, extending to only 11 of the 26 employees an offer to relocate to Activision's Silicon Valley headquarters. Five of them accepted this offer.[23]

In 1988, Activision began involvement in software besides video games, such as business applications. As a result, Activision changed its corporate name to Mediagenic to have a name that globally represented all its activities. Under the Mediagenic holding company, Activision continued to publish video games for various platforms, notably the Nintendo Entertainment System, the Sega Master System, the Atari 7800, Atari ST, Commodore 64 and Amiga.

New Activision

Following a multi-million judgment on damages in a patent infringement suit, wherein infringement had been determined many years prior during the Levy era, a financially weakened Mediagenic was taken over by an investor group led by Robert Kotick. After taking over the company, the new management filed for a Chapter 11 reorganization. In the reorganization, the company merged Mediagenic with The Disc Company. While emerging from bankruptcy, Mediagenic continued to develop games for PCs and video game consoles, and resumed making strategic acquisitions. After emerging from bankruptcy, Mediagenic officially changed its entity name back to Activision in December 1992 and became a Delaware Corporation (it was previously a California Corporation). At that point, Activision moved its headquarters from Mountain View in the Silicon Valley to Santa Monica in Southern California. Activision chose from then on to concentrate solely on video gaming.

In 1991, Activision packaged 20 of Infocom's past games into a CD-ROM collection called The Lost Treasures of Infocom, without the feelies Infocom was famous for. The success of this compilation led to the 1992 release of 11 more Infocom titles in The Lost Treasures of Infocom II.

Activision published the first-person perspective MechWarrior in 1989, based on FASA's pen-and-pencil game BattleTech. Activision released the sequel, MechWarrior 2, in 1995 after two years of delays and internal struggles. Because of these delays, FASA decided against renewing their licensing deal with Activision. To counter, Activision released several more games bearing the MechWarrior 2 name, which did not violate their licensing agreement. These included NetMech, MechWarrior 2: Ghost Bears Legacy, and MechWarrior 2: Mercenaries. The entire MechWarrior 2 game series accounted for more than US$70 million in sales.[24]

Activision procured the license to another pen-and-paper-based war-game, Heavy Gear, in 1997. Activision's Heavy Gear was well received by critics, with an 81.46% average rating on gamerankings.com and being considered the best game of the genre at the time by GameSpot. The Mechwarrior 2 engine was also used in other Activision games, including 1997's Interstate '76 and finally 1998's Battlezone.[25]

Acquisitions and partnerships

Year Acquisition
1997 Raven Software made an exclusive publishing deal with Activision and was subsequentally acquired by them. This partnership resulted in Hexen II, Heretic II, Soldier of Fortune, its sequel and Quake 4. That same year, Activision acquired CentreSoft Ltd., (an independent distributor in the United Kingdom) and NBG Distribution (a German distributor).
1998 Pandemic Studios was founded with an equity investment by Activision. Pandemic's first two games, Battlezone II: Combat Commander and Dark Reign 2, were both sequels to Activision games. That same year, Activision also inked deals with Marvel Entertainment, Head Game Publishing, Disney Interactive, LucasArts Entertainment and CD Contact Data.
1999 Activision acquired Neversoft, best recognized for their line of Tony Hawk skateboarding games. That same year, Activision acquired Expert Software (maker of Home Design 3D).
2000 Activision made an equity investment in Gray Matter Interactive, to develop the follow-up to id Software's Wolfenstein 3D.
2001 Activision acquired rights to Columbia Pictures' feature film Spider-Man. That same year, Activision also acquired Treyarch.
2002 Activision made an equity investment in Infinity Ward, a newly formed studio comprising 22 of the individuals who developed Medal of Honor: Allied Assault. That same year, Activision acquired Z-Axis Games (the studio behind Dave Mirra Freestyle BMX) and Luxoflux Corporation.
2003 Activision and DreamWorks SKG inked a multi-year, multi-property publishing agreement. That same year, Activision also formed a partnership with Valve and acquired both Infinity Ward (developers of the Call of Duty franchise) and software developer Shaba Games LLC.

Activision and Sega made a deal to publish the US releases of PC versions of some titles, especially Sonic Adventure DX: Director's Cut.

Activision, along with several other game software publishers, was investigated by the U.S. Securities and Exchange Commission for its accounting practices, namely the use of the "return reserve" to allegedly smooth quarterly results.

2004 The company marked its 25th anniversary, and stated that it had posted record earnings and the twelfth consecutive year of revenue growth.
2005 Activision acquired ShaderWorks, acquired game developers Vicarious Visions, Toys for Bob and Beenox.
2006 Activision secured the video game license to make games based on the world of James Bond from MGM Interactive. An exclusive agreement between the two begins in September 2007 with Activision's first game set for release in May 2008 being developed by Treyarch, Beenox and Vicarious Visions.[26] Also in 2006, Activision acquired publisher RedOctane (the publisher of the Guitar Hero franchise).
2007 Activision acquired the control of games developer Bizarre Creations.

Activision acquired Irish multiplayer technology company Demonware.[27]

2008 Merger with Vivendi Games (who owned Blizzard and Sierra) to become Activision Blizzard.[28]
2008 Activision acquired UK games studio FreeStyleGames.[29]
2009 Activision acquired Los Angeles based developer 7 Studios.[30]
2010 Partnership with Bungie.[31]

Activision announced that Sledgehammer Games will be making Call of Duty games.

2011 Beachhead Studios is developing the ELITE website for the Call of Duty games.
2016 Activision acquires $46 million USD worth of assets from Major League Gaming to develop Activision's esports activities

Merger with Vivendi

In December 2007, it was announced that Activision would merge with Vivendi Games, which owned fellow games developer and publisher Blizzard, and the merger would close in July 2008. The new company was called Activision Blizzard and is headed by Activision's former CEO, Robert Kotick. Vivendi is the biggest shareholder in the new group.[32] The new company is estimated to be worth US$18.9 billion, ahead of Electronic Arts, which is valued at US$14.1 billion.[33]

Post-merger developments

Sledgehammer Games was founded on November 17, 2009 by Glen Schofield and Michael Condrey,[34] who left Electronic Arts subsidiary, Visceral Games.[35][36][37]

The Sledgehammer Games micro site went live on December 8, 2009 with information on the studio development team, location, and current job openings. Speculation on the studio's next game has been offered by industry sites, Kotaku and Gamasutra.[38] The studio's first game was originally planned to be a first-person shooter in the Call of Duty series, with rumors of MMO aspects, as revealed on their website[39] on June 19, 2010. However, after the resignation of many Infinity Ward employees, Sledgehammer Games was brought in to help with Call of Duty: Modern Warfare 3.[40]

On February 9, 2011, Activision announced that it was ending its once profitable Guitar Hero franchise, in the process doing a layoff of approximately 500 people. At the same time it announced that it was discontinuing development of True Crime: Hong Kong, and that it was refocusing its efforts into a new online service named Call of Duty: Elite for its IP Call of Duty. At the same meeting these announcements were made, Activision reported net losses of $233 million for fourth quarter 2010.[41]

Activision has recently (mid-2011) restarted its in-house development team, releasing Generator Rex: Agent of Providence in October 2011 for PlayStation 3, Nintendo 3DS, Nintendo DS, Wii, and Xbox 360.[42] The game was roundly ignored by critics, with no review scores available on Metacritic as of February 2012.[43]

Studios

Current

Defunct

Sold

Notable games published

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1980s

1990s

2000s

2010s

Upcoming games

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See also

Notes

  1. With the exception of the first Quake.
  2. With some exceptions.

References

  1. Activision Publishing names Eric Hirshberg as new CEO
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  4. Activision – Investor Relations: Historical Timeline from Activision's official website
  5. Zoom
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  7. Activision Beats EA As Top Third Party Publisher In U.S.
  8. About Us - Board of Directors - ROBERT A. KOTICK
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  10. Activision Blizzard Announces Transformative Purchase of Shares from Vivendi and New Capital Structure, Retrieved 25 July 2013.
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  15. 15.0 15.1 Lua error in package.lua at line 80: module 'strict' not found.
  16. Ice Hockey Instructions, page 4. Activision 1981
  17. Pitfall! Instructions, page 4. Activision 1982
  18. Chopper Command Instructions, page 4. Activision 1982
  19. Ice Hockey instructions, page 3. Activision 1981
  20. Pitfall! Instructions, page 3. Activision, 1982
  21. Chopper Command Instructions, page 3. Activision 1982
  22. Chopper Command patch[dead link] on eBay
  23. Down From the Top of Its Game: The Story of Infocom, Inc. report from MIT
  24. MechWarrior History
  25. Mechwarrior History
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  27. Activision confirms Demonware acquisition | News
  28. Blizzard Entertainment – Press Release
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  33. Activision-Vivendi to Shake Up Games Biz
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  43. Generator Rex: Agent of Providence for 3DS Reviews, Ratings, Credits, and More - Metacritic
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  46. Activision confirms Shaba Studios closure | News
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  48. Activision Acquires U.K. Game Developer Bizarre Creations from Activision's website
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External links