List of level editors
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This is a list of level editors for video games. Level editors allow for the customization and modification of levels within games. A person who creates levels for games is a level designer.
Official or single game
Generic
- Artifex Terra 3D,[3] freeware 3D terrain, outdoor scene and world editor based on the Ogre3D engine, output in generic formats. Open source scene loader.
- Camoto Studio, an open-source Windows/Linux level, graphics and music editor for a number of early-1990s DOS games[4]
- Gamestudio a commercial level editor for the gamestudio engine
- Goji Editor Game / app editor and IDE, level / UI layout, code editing and debugging
- Grome by Quad Software
- GtkRadiant by id Software, Loki Software, Infinity Ward, and Treyarch
- Future Pinball - A pinball editor.
- QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.)
- Quiver (level editor),[5] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill,[6] who is also the developer and administrator of GameRanger
- Tile Studio general purpose sprite/level editor for game programmers
- ToeTag,[7] a level editor for the original Quake engine, natively developed on and for the Apple OS X operating system
- Visual Pinball
- Stencyl includes a Scene Designer module which is used to place tiles, actors, and assign behaviors and settings.
- SALTR,[8] web-based, real-time level editor for 2D games that supports tiled, matching, bubble-shooter and 2D canvas based games (runners, arcade and etc.).
- Tiled Editor, an open-source tiled map editor.
References
- ↑ Dragon Dragon Age Toolset
- ↑ Dynamite Jack editor
- ↑ Artifex Terra 3D's homepage
- ↑ Camoto Studio
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ ToeTag project and source code on GitHub
- ↑ SALTR