3D Realms
Subsidiary of Interceptor Entertainment | |
Industry | Computer and video games Interactive entertainment |
Founded | 1987 |
Headquarters | Garland, Texas, United States |
Key people
|
Scott Miller George Broussard Mike Nielsen Frederik Schreiber Josh Olin |
Products | Duke Nukem franchise, Shadow Warrior, "Bombshell" and others |
Number of employees
|
7 |
Parent | SDN Invest (Interceptor Entertainment)[1] |
Website | 3drealms.com |
3D Realms Entertainment, Inc. (legal name Apogee Software, Ltd.) is an American video game publisher and video game developer based in Garland, Texas, United States, established in 1987. It is best known for popularizing the shareware distribution model and as the creator of franchises on the PC such as Duke Nukem, and also the publisher of other franchises such as Commander Keen and Wolfenstein 3D.
While the company is known as "3D Realms", the legal name of the company was Apogee Software, Ltd. The name "3D Realms" was initially created as a branding label in July 1994 for use by Apogee which would be dedicated to just 3D games (as Apogee was then known for several styles of games). However, shortly after this, 3D games started to dominate the industry, and Apogee decided to direct its focus on this style of game; as such, "Apogee" was abandoned as a trade name in late 1996 and 3D Realms Entertainment, Inc. was formed to continue the brand.[2] In July 2008, however, it announced that the brand Apogee Software would be revived with new games, but licensed to an external company, Apogee Software, LLC.[3]
Contents
Background
Apogee started in 1987 with the release of Scott Miller's Kingdom of Kroz, which used crude extended ASCII characters as graphics.[4] Nevertheless, the game sold quite well and Apogee was born. In 1991, George Broussard joined the company as co-owner, bringing with him several games of his that were previously released under the name Micro F/X.[5]
Apogee published games by other developers in addition to its own in-house titles. One of these developers, id Software, contributed to Apogee's success with games such as Commander Keen and Wolfenstein 3D, but later severed their ties with Apogee with their release of Doom in 1993 (mostly because id was afraid Apogee could not handle the phone orders to upgrade the shareware version of Doom).[6]
Unlike traditional larger publishers that sold games in retail outlets, Apogee (like many independent developers) sold their products using the shareware method, depending mostly on BBSes, such as Software Creations, for distribution of their software.
Initial Apogee games (Beyond the Titanic and Supernova) were distributed as traditional shareware; that is, giving away the full game for free, and asking the customer to pay for it if he/she liked it. Upon registering, the customer would be able to receive support and help for the game. However, this marketing model did not prove to be profitable enough, so Apogee decided to implement a variation on the shareware model. Starting with Kingdom of Kroz, Apogee would provide the first installment of a game composed of several episodes (usually three) for free (as shareware), and sell the remaining installments by mail order. Registering the first episode would also enable the customer to receive support for that game, as well as giving them cheat codes for it. This method became known as the Apogee Model[citation needed]. Initially, each episode of a game was sold separately, with discounts for buying all the episodes together. Later games did not offer the option to buy a specific episode; the customer could play the shareware version (first episode) for free, and buy the full registered version (all episodes) if they liked the game. The former model has some similarities with the episodic model currently used by some game companies.
Apogee's commercial success led to the widespread adoption of the shareware model (and most of the time, the specific Apogee Model) by other major publishers such as Capstone, Parallax Software, id Software, Activision and Epic Megagames, and also led to a growth of Software Creations BBS, which would become the largest BBS in North America. Apogee later moved to the traditional retail model through distributors like GT Interactive; however, it still offers its earlier titles via shareware.
Apogee to 3D Realms
With the original intent to create a division for every genre of game Apogee produced, the two brand names 3D Realms (formed in July 1994) and the now disused Pinball Wizards were created. Instead of publishing every game under Apogee as it had been in the past, the goal of this strategy was to create a different brand for each type of game genre, making each new game identifiable based on which brand it belonged to. This enabled Apogee to target different markets.
However, many of those varied genres such as platform or scrolling shooter (that were much of Apogee's early releases) were slowly dying out in the late 1990s, which made this strategy unnecessary. In addition, due to the increasingly lengthy development time in producing a game title, video game publishers were no longer releasing titles at the rapid rate at which they once were.
3D Realms was created in 1994 for the 3D game Terminal Velocity and was responsible for the latest installments of the successful Duke Nukem games and for producing the Max Payne series (earlier 3D games like Rise of the Triad were released under the Apogee name). The Pinball Wizards name was created for the 1997 pinball title Balls of Steel but has not been used since.
The last game to be published under the Apogee name was Stargunner in 1996. Since 1998, all the company's games have been using a 3D engine (even if the gameplay is 2D, like in Duke Nukem: Manhattan Project). As a result, 3D Realms has replaced Apogee as the brand name to publish games under. Also, by the end of the 1990s, Apogee felt their brand name was more associated with old, outdated games and adopted the 3D Realms brand for all future releases.[citation needed] When the 3D Realms name was first conceived, the official motto was Reality is our Game. This motto is no longer used.
The Apogee name was spun off as Apogee Software LLC in 2008.
Current state and products
The latest game released by 3D Realms was Prey, on July 11, 2006 after being in development for eleven years. Prey was originally developed internally by 3D Realms, but after several years of delays, the company outsourced the development to Human Head Studios.
The other major project that 3D Realms was working on was Duke Nukem Forever, the sequel to Duke Nukem 3D. It was announced in 1997, and on May 6, 2009, its development was halted due to the development team being let go.[7] The official release date of the game was "when it's done."[8] During the years of the development of the game, some outside developers have developed and published Duke Nukem spinoffs.
On May 6, 2009, due to lack of funding, major staff cuts were initiated with the entire development team being laid off and other employees being given notice of their employment with the company being terminated.[9] The official company website briefly went offline on that day, but went back up soon afterwards. While there was no official statement at that moment on the closure, apart from messages on the 3D Realms forum, a final message appeared in the front page of the site, showing a group photo of the 3D Realms team, with the caption "Goodbye. Thanks for being fans and for all your support."
It was reported on May 14, 2009 that Take-Two, holders of the publishing rights of Duke Nukem Forever, filed a breach of contract suit against Apogee Software Ltd (3D Realms) over failing to deliver the aforementioned title.[10] Take-Two has asked for a restraining order and a preliminary injunction, to make 3D Realms keep the Duke Nukem Forever assets intact during proceedings.[11][12]
On May 18, 2009 3D Realms key executives released the first full official "press release" with their side of the developments. "... 3D Realms (3DR) has not closed and is not closing. ... Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6,... While 3DR is a much smaller studio now, we will continue to operate as a company and continue to licence and co-create games based upon the Duke Nukem franchise. ... Take-Two’s proposal was unacceptable to 3DR for many reasons, including no upfront money, no guarantee minimum payment, and no guarantee to complete the DNF game. ...we viewed Take-Two as trying to acquire the Duke Nukem franchise in a “fire sale.” ...we believe Take-Two’s lawsuit is without merit and merely a bully tactic to obtain ownership of the Duke Nukem franchise. We will vigorously defend ourselves against this publisher."[7]
On the September 3, 2010, Take-Two announced that development of Duke Nukem Forever had been shifted over to Gearbox Software, effectively ending 3D Realms' association with the game after 12 years of stunted development. 3D Realms remained a co-developer on Duke Nukem Forever, due to their involvement in developing most of the game. However, the rights and intellectual property have been sold to Gearbox, who are now the owners of the Duke Nukem franchise.[13]
3D Realms retained certain rights to the Duke Nukem back catalogue, but finally transferred all rights to Gearbox Software in 2015.
In an interview conducted with Scott Miller in April 2011 Miller specified that 3D Realms is currently involved with several projects citing, "Yes, we have several projects underway, all fairly small—not any big console games. Once DNF comes out we'll be definitely looking to invest into other projects, and maybe other up-n-coming teams who are blazing new trails on smaller platforms, like smart phones and XBLA. We have a long history of investing in young, unproven teams, going way back to Id Software, and including other notables like Parallax Software (we were the first studio to invest in Descent), and Remedy Entertainment (Death Rally and Max Payne). So, we like that model and will keep doing it in the future. We seem to have a good eye for unproven talent waiting for some experienced guidance and hard-to-find funding".[14]
In June 2013, 3D Realms sued Gearbox for unpaid royalties as well as unpaid money for selling the Duke Nukem IP.[15] The lawsuit was dropped in September 2013 with 3D Realms apologizing with an announcement that they had resolved any differences they had with Gearbox.
3D Realms has since licensed out rights to some of its older titles, leading to remakes Rise of the Triad by Interceptor Entertainment (developers of the halted Duke Nukem 3D: Reloaded, as well as modern ports of older Apogee/3D Realms titles) and Shadow Warrior by Flying Wild Hog being released in 2013. Rise of the Triad was published by the revived Apogee Software label.
On March 3, 2014, it was announced that Interceptor Entertainment has bought the company and Mike Nielsen has been appointed as new CEO of the company.[16]
Games
As Apogee Software
Developer
- 1986 – Beyond the Titanic
- 1986 – Block Five
- 1986 – Diamond Digger (aka Raiders of the Forbidden Mine and Gold Miner)
- 1986 – Maze Machine
- 1986 – Maze Runner (aka Rogue Runner)
- 1987 – Kroz series
- 1987 – Supernova
- 1988 – Night Bomber
- 1988 – The Thing
- 1988 – Trek Trivia
- 1988 – Word Whiz
- 1989 – Meteors (aka Asteroid Rescue)
- 1990 – Phrase Master
- 1991 – Arctic Adventure
- 1991 – Crystal Caves
- 1991 – Duke Nukem
- 1992 – Cosmo's Cosmic Adventure
- 1992 – Secret Agent
- 1993 – Bio Menace
- 1993 – Duke Nukem II
- 1993 – Major Stryker
- 1993 – Monster Bash
- 1994 – Rise of the Triad
- 1995 – Realms of Chaos
- 1996 – Stargunner
Publisher/producer
- 1988 – Trivia Whiz – Micro F/X Software
- 1988 – Star Trek: The Next Generation Trivia – Micro F/X Software
- 1989 – The Thor Trilogy – Scenario Software
- 1990 – Pharaoh's Tomb – Micro F/X Software
- 1990 – Monuments of Mars – Scenario Software
- 1990 – Commander Keen: Invasion of the Vorticons – id Software
- 1991 – Dark Ages – Scenario Software
- 1991 – Commander Keen: Goodbye Galaxy! – id Software
- 1991 – Paganitzu – Trilobyte
- 1991 – Jumpman Lives! – Shamusoft Designs
- 1992 – Wolfenstein 3D – id Software
- 1992 – Word Rescue – Redwood Games
- 1992 – Math Rescue – Redwood Games
- 1993 – Alien Carnage (aka Halloween Harry) – SubZero Software
- 1993 – Blake Stone: Aliens of Gold – JAM Productions
- 1994 – Blake Stone: Planet Strike – JAM Productions
- 1994 – Boppin' – Accursed Toys
- 1994 – Hocus Pocus – Moonlite Software
- 1994 – Mystic Towers – Animation F/X
- 1994 – Raptor: Call of the Shadows – Mountain King Studios
- 1994 – Wacky Wheels – Beavis Soft
- 1994 – Rise of the Triad
- 1995 – Xenophage: Alien Bloodsport – Argo Games
- 1996 – Death Rally – Remedy Entertainment
Cancelled projects
- The Underground Empire of Kroz
- Dino Days
- Gateworld – Cancelled due to poor quality; later released by HomeBrew Software.[17]
- Commander Keen: The Universe Is Toast
- Fantasy 3D
- Cybertank 3D – Used a Wolfenstein 3D-like engine.[17]
- Tubes – Later released by Software Creations.[17]
- BoulderDash 5000
- Nuclear Nightmare – Windows 3.1 game.[17]
- Angels Five
- The Second Sword – To be developed by Cygnus Studios.[17]
- Wards of Wandaal
- Doom – Was supposed to be published by Apogee, but a discussion with id Software (developer of Doom) finished with the conclusion that Apogee would no longer publish any games of id Software.[18]
- Megaloman
- Tom, Dick, and Harry – Was written by Chris Nurse and produced by Andrew Amess of Transcend Ltd, which was a British shareware company that was the United Kingdom distributor for Apogee games. Tom, Dick, and Harry was offered to Apogee but never reached the market, as Transcend Ltd closed down.[citation needed]
- Violent Vengeance – Also known as Sango Fighter; released later by Panda Entertainment under this title.[17]
- Descent – Financial issues. Interplay later became the distributor.[17]
- Monster Bash VGA[17]
- Crazy Baby – Later released by New Generation Software as Clif Danger.[17]
- Fumes
- Crystal Carnage
- Pitfall (PC version) – Activision, who did the original game, came to Apogee about it, but Apogee couldn't get the creative control they wanted.[17]
- Ravager – Sold to Inner Circle Creations, who named it Alien Rampage.[17]
- Cyberboard Kid – Later released by Reality Studios as Cyril Cyberpunk.[17]
- Duke Nukem Forever (scroll game) – Was a side scroll game Apogee intended to do but later cancelled (not related to Duke Nukem: Manhattan Project). The title was reused for a 3D game, Duke Nukem Forever.[17]
As Pinball Wizards
Publisher/producer
- 1997 – Balls of Steel – Wildfire Studios
As 3D Realms
Developer
- 1996 – Duke Nukem 3D
- 1997 – Shadow Warrior
- 1997 – Blood First developed by 3D Realms and Q Studios, but finished development by Monolith Productions.
- 2008 – Duke Nukem 3D (Xbox Live Arcade port)
- 2010 – Duke Nukem Manhattan Project (Xbox Live Arcade port)
- 2011 – Duke Nukem Forever Developed and produced by 3D Realms with assistance from Triptych Games and Piranha Games under guidance of Gearbox Software
- 2011 – Duke Nukem Forever: The Doctor Who Cloned Me DLC
Publisher/producer/licensor
- 1995 – Terminal Velocity – Terminal Reality
- 1997 – Duke Nukem: Total Meltdown (PlayStation port of Duke Nukem 3D) – Aardvark Software
- 1997 – Duke Nukem 64 (Nintendo 64 port of Duke Nukem 3D) – Eurocom
- 1998 – Duke Nukem: Time to Kill (PlayStation) – N-Space
- 1999 – Duke Nukem: Zero Hour (Nintendo 64) – Eurocom
- 1999 – Duke Nukem (Game Boy Color) – Torus Games
- 2000 – Duke Nukem: Land of the Babes (PlayStation) – N-Space
- 2001 – Max Payne – Remedy Entertainment
- 2002 – Duke Nukem: Manhattan Project – ARUSH Entertainment/Sunstorm Interactive
- 2002 – Duke Nukem Advance (Game Boy Advance) – Torus Games
- 2003 – Max Payne 2: The Fall of Max Payne – Remedy Entertainment
- 2004 – Duke Nukem Mobile (Tapwave Zodiac, Mobile phones) – Machine Works Northwest/Tapwave
- 2005 – Duke Nukem Mobile II: Bikini Project (Mobile phones) – Machine Works Northwest
- 2005 – Duke Nukem Mobile 3D (Mobile phones) – Machine Works Northwest
- 2006 – Prey – Human Head Studios
- 2009 – Prey Invasion – Machine Works Northwest
- 2009 – Duke Nukem 3D (iPhone) – Machine Works Northwest
- 2010 – Rise of the Triad (iPhone) – Mobila Interactive / Apogee Software
- 2010 – Raptor: Call of the Shadows – 2010 Edition – DotEmu
- 2010 – Duke Nukem 3D (iPad) – Machine Works Northwest
- 2011 – Duke Nukem 3D (Android) – Machineworks Northwest
- 2012 – Shadow Warrior (iOS) – General Arcade
- 2013 – Duke Nukem 3D: Megaton Edition – General Arcade / Devolver Digital
- 2013 – Shadow Warrior Classic Redux – General Arcade / Devolver Digital
- 2013 – Duke Nukem (iOS) – Interceptor Entertainment
- 2013 – Duke Nukem II (iOS) – Interceptor Entertainment / Apogee Software
- 2013 – Rise of the Triad – Interceptor Entertainment / Apogee Software
- 2013 – Shadow Warrior – Flying Wild Hog / Devolver Digital
- 2014 – Wacky Wheels (2014) – Cascadia Games[19]
- 2014 – 3D Realms Anthology
- 2015 – Bombshell
- TBD – Earth No More – Recoil Games
Cancelled projects
- Ruins: Return of the Gods – A 3D game using the Build engine, it was sold to Playmates Interactive and retitled PowerSlave (Exhumed in Europe).[17]
- Blood – The game was supposed to be produced by 3D Realms and developed by Q Studios, but Q Studios was acquired and the rights were sold to Monolith Productions, who finished the game, which was published by GT Interactive.[20]
- Descent: FreeSpace – The Great War – Non-exclusive rights sold to Interplay.[17]
- Duke Nukem: D-Day – PlayStation 2 game to be developed by N-Space. Cancelled due to lack of sufficient progress.[17]
- Prey 2 – Transferred over to Radar Group Later to ZeniMax Media.[21][22]
References
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Monsters from the Id: The Making of Doom
- ↑ 7.0 7.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 3D Realms Site: Duke Nukem Forever. 3D Realms. Retrieved January 13, 2007.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 3D Realms Apogee Legacy Interviews: John Romero
- ↑ http://www.cascadiagames.com/game_wackywheels.html
- ↑ 3D Realms: Press Release: 3D Realms sells the rights to Blood
- ↑ Radar Group Announced, IGN, March 18, 2008, Accessed March 26, 2008
- ↑ Firing Squad: 3D Realms Interview. Firing Squad. Retrieved February 19, 2007.
External links
- Use mdy dates from July 2011
- Pages using infobox company with unsupported parameters
- Articles with unsourced statements from February 2013
- Articles with unsourced statements from February 2008
- Official website not in Wikidata
- Apogee games
- Companies established in 1987
- Video game companies of the United States
- Video game development companies
- Companies based in Garland, Texas
- Privately held companies based in Texas