Worms: A Space Oddity

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Worms: A Space Oddity
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Developer(s) Team17
Publisher(s) THQ
Series Worms
Platforms Wii + Wireless Devices (Java ME, MIDP2)
Release date(s) NA 20080318March 18, 2008
AUS 20080327March 27, 2008
EU 20080328March 28, 2008
Genre(s) Artillery, Strategy
Mode(s) Single player, Multiplayer

Worms: A Space Oddity is an artillery strategy game for the Wii.[1] The game was announced on August 30, 2007 [2] and released on March 18, 2008[3] in North America, with other regions following shortly afterwards.

Gameplay

File:Worms space screenshot.jpg
Gameplay is very similar to previous versions in the Worms series

A Space Oddity uses gesture based controls which allow players to launch various attacks. The game is rendered in 2D. The name is a reference to both 2001: A Space Odyssey and David Bowie's song "Space Oddity".[citation needed]

A Space Oddity is set in space itself, with the usual arsenal of weapons being updated to suit. There are 6 themes included, namely Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in Worms: Open Warfare 2.

Development

When Worms: A Space Oddity was first announced, it was going to have Wi-Fi connection and downloadable content. Team17 then later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.[4]

Reception
Aggregate score
Aggregator Score
Metacritic 65 out of 100[5]
Review scores
Publication Score
1UP.com B+[6]
Eurogamer 4 out of 10[7]
G4 3 out of 5[8]
GamePro 3.75 out of 5[9]
IGN 7.0 out of 10[10]

Reception

While Eurogamer claimed that the gesture-based control is gimmicky and unreliable,[7] most review sites said just the opposite, with IGN noting that "the first DS Worms... was drastically hurt by a sloppy control method, but that is entirely not the case this time around,"[10] and 1UP.com commenting that "The Wii motion controls are initially as friendly as a Rancor beast, but they're just as easily conquered," and "after a few Wiimote stabs, swings, and pumps, you'll probably never want to go back to traditional button-pressing controls."[6]

References

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External links


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