Wonder Boy III: Monster Lair

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Not to be confused with the 1989 Master System game Wonder Boy III: The Dragon's Trap
Wonder Boy III: Monster Lair
File:Monster Lair flyer.png
Promotional brochure for the arcade version.
Developer(s) Westone Bit Entertainment
Publisher(s)
      Composer(s) Shinichi Sakamoto
      Platforms Arcade, PC Engine/TurboGrafx-CD, Mega Drive, Wii (Virtual Console), Microsoft Windows (Steam), Cloud (OnLive)
      Release date(s) Arcade
        PC Engine/TurboGrafx-CD
          Mega Drive
            Wii Virtual Console
                Mega Drive/Sega Genesis
                    Microsoft Windows
                      Genre(s) Scrolling shooter
                      Mode(s) Single player, multiplayer
                      Cabinet Upright
                      Arcade system Sega System 16
                      Display Raster, 320 x 224

                      Wonder Boy III: Monster Lair (ワンダーボーイIII モンスター・レアー Wandā Bōi Surī: Monsutā Reā?, lit. "Wonder Boy III Monster Lair") is a side-scrolling action game developed by Westone Bit Entertainment that was originally released for the arcades by Sega in 1988. It is the third game in the Wonder Boy series and the last one released for the arcade. A console adaption was made by Hudson Soft, released in 1989 in Japan for the PC Engine CD and the subsequent North American release on the TurboGrafx-CD dropped the 'Wonder Boy III' title. It was also converted and released by Sega for the Mega Drive in Japan in 1990 and Europe in 1991. Both, the PC Engine/TurboGrafx-CD and Mega Drive versions have been re-released for the Wii Virtual Console.

                      Gameplay

                      File:Wonder Boy III Monster Lair - level1.png
                      Screenshot of the Sega Genesis/Mega Drive version.

                      The game balances basic concepts found in both platformers and arcade shooters. The player is able to jump and shoot projectiles from a sword. He must ride a flying dragon and confront a large boss throughout the second half of each round. The player's life bar steadily diminishes as time passes. Health is gained through collection of fruit and projectile weapons. Some fruits, when shot, will expand and burst into multiple items.

                      Combat

                      In the action scenes, the player's vitality decreases as he makes his way towards the skull, but this can be restored by collecting fruit. A wide variety of weapons can be picked up, and not only do these allow the player to use the weapons for a limited amount of time, but they also increase vitality. In the shooter scenes, the player rides a pink friend as he makes his way through the scene. Here, vitality remains static unless hit by an enemy passing by. As usual, there is a boss waiting at the end that must be defeated. Every boss changes color to show how much damage has been done to it. Some bosses must be defeated in two stages. If vitality gets low in each scene, the player loses a life. Two players can play the game simultaneously.

                      Plot and setting

                      The player controls a green-haired boy hero named Leo (player 1) or a pink-haired girl hero named Princess Purapril (player 2) who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes.

                      Development

                      The game's music was composed by Shinichi Sakamoto, who is also responsible for the music of the game Wonder Boy in Monster Land.

                      References

                      1. Lua error in package.lua at line 80: module 'strict' not found.
                      2. Lua error in package.lua at line 80: module 'strict' not found.

                      External links