Total Immersion Racing
Total Immersion Racing | |
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File:Total Immersion Racing Coverart.jpg
European cover art
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Developer(s) | Razorworks |
Publisher(s) | Empire Interactive, Feral Interactive (Mac) |
Composer(s) | Richard Jacques |
Platforms | Windows Macintosh PlayStation 2 Xbox |
Release date(s) |
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Genre(s) | Racing |
Mode(s) | Single player and Multi player up to 2 players |
Total Immersion Racing is a 2002 racing game that covers three types of car classes: GT, GTS and PRO (Prototype) and involves racing on both real-world and imaginary circuits. There are four difficulty levels: Amateur, Professional, Legend and Extreme.
Total Immersion Racing was released for the Mac OS X by Feral Interactive in 2003.
Contents
Game modes
Single Race: Race on any unlocked track with any unlocked car. One lap to twenty-five can be raced and the time of day can be changed to either Evening or Day (on most tracks).
Career: Start in a low power GT car and rise through the ranks to win the PRO category championship and unlock cars and tracks.
Time Trial: Get best lap times on any track with any car.
Challenge: Complete thirty seven different challenges under five classes: GT, GTS, PRO, Manufacturer and Endurance. A list of all the challenges can be found below.
Cars
There are a total of seventeen cars divided into three groups (GT, GTS and PRO (prototype)):[1]
GT
GTS
PRO
There are also three bonus cars (the real Lister Storm LMP and Pilbeam LMP, and Rockingham Champ Car, commemorating the 2001/2002 CART races at Rockingham. Cars do not have damage and they only have one set livery. Automatic or Manual transmission can be chosen.
Circuits
There are total of 12 racing circuits, including both real-life circuits and those created for the game. There are also 4 circuits with 2 variant configurations.
Real life
- Silverstone (UK), including the Bridge Grand Prix Circuit (which was the full configuration at the time of release), and the International Circuit.
- Rockingham (UK), including a full circuit and the Rockingham Oval
- Sebring (USA)
- Hockenheim (Germany), in the pre-2002 re-design configuration, as well as the short 'Motodrom' circuit
- Monza (Italy)
Created for the Game
- Talheimring (Austria)
- Minato City (Japan)
- Springfield (USA), with both full and short configurations
Challenges
The challenges have to be completed in order, with completion of #1 unlocking #2 and so on. With each race the player accumulates points for their finishing position (10 for a win), which contribute to a championship score. Failure to will the championship will constitute failure of the challenge. The challenges may be one-car specific or may allow the choice of several or all cars from a single class. Completing challenges unlocks cars and tracks for use in single and multi-player as well a time trial use. Generally, 'manufacturer' challenges (where specific cars are unlocked) are separated by one or two general challenges (mostly allowing use of any unlocked car from the class of the previously unlocked vehicle). Winning races on tracks not previously raced on will unlock them, since not all tracks are available for racing from the start. Each challenges includes anywhere from 1 to 8 separate races, each of between 1 and 50 laps. For challenge racing, there are no difficulty settings, with the difficulty ramping up as the player moves through them.
GT Challenges
- ABT Audi TT-R
- GT Cup
- Noble
- British v German
- Quaife
- Euro Cup
- BMW M3
- German GT Endurance
- Sprint Cup
GTS Challenges
- Sintura
- GTS Cup
- Panoz Esperante
- Storm Cup
- Vemac
- Sebring Cup
- Lister Storm
- Trans Atlantic Endurance
- Mclaren F1
- British Cup
- Far Eastern Endurance
PRO Challenges
- BMW V12
- Prototype Cup
- Dome
- High Speed
- Panoz LMP
- Fast and Furious
- Bentley
- Traffic
- Audi R8
- Audi v Bentley
- Pilbeam
- Sebring 50 Endurance
- Lister LMP
- Bonus Car Endurance
- Intercontinental
- Rockingham Oval Endurance
- Rockingham
References
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External links
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