Team Ico

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Team Ico (stylized as Team ICO) is a Japanese video game development team led by game designer Fumito Ueda. It is part of SCE Japan Studio's Product Development Department #1, Team Ico developed the games Ico and Shadow of the Colossus, both for the PlayStation 2. Their games are characterized by a very small but endearing and memorable cast, minimalist but strong storytelling, atmospheric use of bloom and HDR lighting, careful attention to the soundtrack and the utilisation of sound in general, fictional spoken languages, a distinct art style, and strong animation. Their games are frequently cited as examples of art in video games.[1][2][3]

Current projects

In February 2007, Team Ico took out a full page advertisement in the Japanese gaming magazine Famitsu.[citation needed] The advertisement featured some early concept sketches on note paper, suggesting that the team's new game was then in the early phases of design.

In January 2008, Sony updated its careers section with the first screenshot[4] of Team Ico's third game headed to PlayStation 3. Posts available were for planners, animators, artists and effect designers.[5]

In March 2009, Fumito Ueda, the lead designer of Ico and Shadow of the Colossus, said the new game, "might be something similar to what's been done.... The essence of the game is rather close to Ico."[6]

A video released in the weeks before E3 2009 shows early footage of the game with its working title, Project Trico. The video shows a young boy befriending a griffin-like creature, which appears to combine the functionality of Yorda from Ico with that of Agro and the colossi from Shadow of the Colossus, acting both as a companion and as a form of transportation which can be freely climbed upon.[7] E3 2009 revealed the project's release title as The Last Guardian.[8] Eurogamer reported that The Last Guardian had been posted for release for October 7, 2011 by UK retailers Asda, Tesco, Zavvi, The Hut, and Woolworths. Sony had stated that the game would make its release in the fall of 2011. The official release date has yet to be announced, although it was widely held to be some time in 2012.[9] After the first two God of War games were ported for the PlayStation 3, Ueda mentioned in an interview at the Tokyo Games Show of an interest to do the same with both Ico and Shadow of the Colossus.[10] The Ico & Shadow of the Colossus Collection was confirmed at the 2010 Tokyo Game Show, and was released worldwide in September 2011.

The Ico series uses a pseudo-language like those featured in Another World and the Panzer Dragoon series.

Games

Game title Release Platform
Ico September 24, 2001 PlayStation 2
Shadow of the Colossus October 18, 2005 PlayStation 2
The Ico & Shadow of the Colossus Collection September 22, 2011 PlayStation 3

See also

References

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  2. http://www.newyorker.com/online/blogs/culture/2011/10/the-video-game-art-of-fumito-ueda.html
  3. http://www.dailyorgan.com/2011/08/are-video-games-art/
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