Star Wars: Force Commander
- Force Commander is also the name of a character in the Micronauts toy line.
Star Wars: Force Commander | |
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Star Wars: Force Commander
CD jewel case cover
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Developer(s) | LucasArts, Ronin Entertainment |
Publisher(s) | LucasArts |
Designer(s) | Garry M. Gaber |
Composer(s) | Peter McConnell |
Platforms | Windows |
Release date(s) |
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Genre(s) | Real-time strategy |
Mode(s) | Single player, multiplayer |
Star Wars: Force Commander is a real-time strategy video game released for the Microsoft Windows platform on March 21, 2000. It was co-developed by Ronin Entertainment and LucasArts, and published by LucasArts.
Gameplay
Lua error in package.lua at line 80: module 'strict' not found. The gameplay is much like any other birds eye view strategy game.
Plot
The game interweaves its story through the events of Episodes IV through VI, sometimes intersecting with known Star Wars events, while telling an original Star Wars story. It is shown from the point of view of a young officer in the Imperial Navy, Brenn Tantor, who begins as a stormtrooper, but soon enough is given his own command. The first task (from the training missions) is to search for an escape pod that landed on Tatooine, and then track the droids that were inside - which is a reference to the opening scenes of Star Wars Episode IV when C3PO and R2-D2 escape Imperial clutches via an escape pod which crashes on Tatooine.
The main character is loyal to the Empire for the first half of the game, until his brother, Dellis Tantor discovers that the Empire killed their father. Dellis is imprisoned by the Empire for revealing this information. Brenn defects to the Rebel Alliance and proceeds to fight his former commanders. As well as the Tatooine training missions, the player participates in the Battle of Hoth (from the Imperial point of view) and the Battle of Endor (as a Rebel). The game ends with the battle to capture the Imperial Palace on Coruscant, and ultimately the liberation of Dellis.
Development
Originally conceived as a 2-D strategy game, LucasArts scrapped the overall design after its first public viewing at the 1998 Electronic Gaming Expo. LucasArts decided instead to use an optimized version of a 3-D engine supplied by Ronin Entertainment. The title was jointly developed by LucasArts and Ronin Entertainment, using Ronin's programmers and engine partnered with LucasArts' project leadership, designers, and artists.
The latest and last patch for the game is version 1.1 released in March, 2000. One feature of note in Force Commander is its music, which consists of remixes of John Williams' original Star Wars scores, done by Peter McConnell.[2]
Reception
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Star Wars: Force Commander was met with very mixed reception. Gaming Age gave a largely positive review, stating that 'Force Commander lives up to the hype and is a game that deserves a chunk of your precious hard drive space'. Later the review relates that 'the graphics in Force Commander are excellent'.[13] Greg Kasavin of GameSpot gave the game a 6 out of 10.[7] He cited dated graphics, ineffective controls, and flawed gameplay as reason the game "falls short of its ambitious intent."[7] Kasavin conceded the game "has some good ideas. Its campaign has an involving plot and interesting mission objectives", and praised the 3D mission briefings.[7]
Mark Hill of PC Zone gave it an 81%.[11] Michael Lafferty of GameZone gave it an 8 out of 10.[8] Electric Playground gave it a 7 out of 10.[3] Nick Woods of AllGame gave it three stars out of five.[4] Sarju Shah of Firing Squad gave it a 60%.[12] Tal Blevins of IGN gave it a score of 4.7 out of 10.[9]
In a feature on the history of Star Wars games, IGN's Rus McLaughlin called Force Commander "a blocky, buggy, undiluted failure".[14] A similar article in GMR Magazine from March 2004 listed Force Commander as the worst Star Wars game.[15]
References
- ↑ 1.0 1.1 Star Wars: Force Commander at GameFAQs
- ↑ From Italian fan-site Lucasdelirium, its section "Biographies" (folder of Peter McConnell): "His masterpieces come in the last two years of his career as Lucasian: the incredible soundtrack of the wonderful Grim Fandango, steeped in jazz, swing and bizarre Danny Elfman (the composer for Tim Burton), as well as rearrangements in key hard-rock / techno style of John Williams's music for the Star Wars saga, for RTS Star Wars: Force Commander."
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- ↑ Star Wars: Force Commander Review - Gaming Age Online
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External links
- Official website via the Wayback Machine
- Star Wars: Force Commander at MobyGames
- Star Wars: Force Commander on Wookieepedia, a Star Wars wiki
- Pages with broken file links
- Pages using vgrelease with named parameters
- Articles using small message boxes
- Articles using Video game reviews template in single platform mode
- Official website not in Wikidata
- 2000 video games
- Real-time strategy video games
- Star Wars (film) video games
- The Empire Strikes Back video games
- Return of the Jedi video games
- Star Wars video games
- Windows games
- LucasArts games