Slime Rancher
Slime Rancher | |
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File:Slime Rancher art.png | |
Developer(s) | Monomi Park |
Publisher(s) | Monomi Park |
Engine | Unity |
Platforms | Microsoft Windows, OS X, Linux |
Release date(s) |
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Genre(s) | Life simulation game |
Mode(s) | Single player video game |
Slime Rancher is an indie open world first person life simulation game video game developed and published by Monomi Park.[1] The game was released on Steam Early Access on January 14, 2016, with a full release planned on Microsoft Windows, OS X and Linux later in 2016.[2]
Gameplay
The player controls a character named Beatrix LeBeau, a rancher who moves to a planet far from Earth to live the life of a "slime rancher", which consists of constructing her ranch and exploring the environment, in order to collect, raise, feed and breed slimes, gelatinous living organisms of various sizes and characteristics.[3][4][5][6]
The game's main economical aspect revolves around feeding slimes the appropriate food items so that they produce "plorts", which can then be sold in exchange for gold, the currency required to purchase upgrades to the rancher's equipment or farm buildings. The player moves the character around a variety of environments, and can collect slimes, food items and plorts by sucking them up with their vacuum tool (called a "VacPack", a portmanteau of vacuum and backpack). They can only store a limited number of items and item types at a time and must go back to their ranch to unload their collected items before being able to collect more. The player must buy and upgrade various enclosures to house their collected slimes. Slimes can be combined and evolved by feeding a slime a plort from another species.[7][8][9]
Reception
The game's joyful atmosphere, bright colors, and cute creatures have received overwhelming praise.[3][7][5] The Early Access version has generated enthusiasm and excitement from reviewers who have described the game as adorable, "so-cute-it-hurts", and "totally original".[7][8][10][9]
References
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