Sensible World of Soccer

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Sensible World of Soccer
File:Sensible World of Soccer cover.jpg
Developer(s) Sensible Software
Publisher(s) Renegade, GT Interactive (1994–1996), Codemasters, Microsoft (2007)
Platforms Amiga, PC (MS-DOS and Windows 95), Xbox 360 (Xbox Live Arcade)
Release date(s) 1994, 1995 (Edition '95/'96), 1996 (ECE and '96/'97), 2007
Genre(s) Sports game (Football/Soccer), Sports management
Mode(s) Singleplayer, Multiplayer (local and internet)

Sensible World of Soccer was designed and developed by Sensible Software as the 1994 sequel to their 1992 hit game Sensible Soccer which combined a 2D football game with a comprehensive manager mode. The game includes contemporary season data of professional football from around the world, with a total amount of approximately 1,500 teams and 27,000 players.[1]

Although the gameplay is simple (eight directions and one fire button) a large variety of context sensitive actions can be performed without any predefined keys.

The game was ranked best game of all time by Amiga Power.[2] In 2007 Henry Lowood, Curator for History of Science and Technology Collections in the Stanford University together with game designers Warren Spector and Steve Meretzky, researcher Matteo Bittanti and journalist Christopher Grant compiled a definitive list of "the ten most important video games of all time". This list included Sensible World of Soccer alongside such groundbreaking titles as Spacewar!, Tetris, SimCity and Doom. Sensible World of Soccer's inclusion in this list is notable on three accounts: it is the only game in the list developed in Europe, it is the only sports game in the list, and it is the most recent game in the list.[3]

Career mode

The career game mode in Sensible World of Soccer enables players to manage a club through 20 seasons. Basic manager options include a transfer market (buy/sell players).

Every team has a squad of 16 players, by default. Every player has individual skills (speed, tackling, heading, finishing, shooting, passing, ball control). Player prices are calculated relatively skills. Players can be transferred from other clubs by offering an amount of money and/or own players in a part exchange deal. To be able to buy stronger players and to keep them it is necessary to earn money with success in the various competitions. Job offers from other clubs and also from a national team may roll in, depending on the success.

Title song

"Goalscoringsuperstarhero" by Jon Hare (born 1966) and Richard Joseph (1953–2007), sung by Jackie Reed, was composed for SWOS. The original song published in 1994 only had one verse, for the version of the games published in 2006 Hare wrote two more verses and he and Joseph re-recorded the song with original vocalist Jackie Reed, who also appears with the Sensible team in the introduction video to the game on some formats. The CD versions of the 2006 version of the game also include the 2006 studio recording as an audio track.

Lyrics:[4]

You're a goalscoring superstar hero
You let your hair down and play to the fans
You're a goalscoring superstar hero
And every goal says you're the best in the land

Commentary by John Motson from an unknown match is also interspersed within the song:

Passes to Rupert, passes to Gibson -- OH, IT'S IN THE BACK OF THE NET, THEY GET BY HIM AND THEY SCORE!

Two more verses have been added for Sensible Soccer 2006:

You're a goalscoring superstar hero
We sing your song and you turn up the heat
You're a goalscoring superstar hero
And with your ball control you have the world at your feet
You're a goalscoring superstar hero
I got your name on the back of my shirt
You're a goalscoring superstar hero
You drive me wild I wanna be your superstargirl

History

Sensible World of Soccer

The first release from 1994 for Amiga had some bugs which were fixed with a free update disk a few months later (SWOS v1.1). A PC version came later, in 1995, as floppy disk version and as CD-ROM (including voice commentary).

Sensible World of Soccer '95/'96

The '95/'96 Edition was an improved version for Amiga, with updated data, new menus and an enhanced gameplay (now with the possibility to do headers from standing positions and low passes with curling effect), which was also content of subsequent releases.

SWOS '95/'96 European Championship Edition

In time of the UEFA Euro 1996, the European Championship Edition (aka ECE or SWOSECE) was released. This version is equal to '95/'96 Edition, but included the actual European Championship as a preset competition with updated teams. This version was released for PC as well as for Amiga computers.

Sensible World of Soccer '96/'97

The release of 1996 was the final version of the SWOS sequel, for Amiga (two disks) and PC (CD-ROM). It contained the updated data of the season and a new cover. It is also the base for the remake on Xbox Live Arcade in 2007.

Other releases

Also in 1996 an upgrade was released in a double CD case of SWOS '96/'97, for PC (CD) and Amiga (disks), upgrading an older version of SWOS to '96/'97. Nowadays they are considered as rare collectors' items. Later there was also a White Label version containing the European Championship Edition, published by Virgin Interactive.

After SWOS development ended in 1996, some fan projects tried to keep SWOS up-to-date, like the Cresswell brothers from England who collected data from several internet forums and created an unofficial update to '97/'98 for Amiga. During the 1998 World Cup in France they made a special update, which was based on '97/'98 and contained also some new graphics. This "World Cup 98 update" was officially supported by Sensible Software and released on the Cover CD number 24 of the magazine "CU Amiga". But to use this update a hard disk installation was required which officially does not exist.

There were some demo versions (Amiga) on several cover disks. One of the best known is "Sensible World of Moon Soccer" which allowed users to try in-game options. On pitch action was placed on the moon, with craters on the pitch and moon-like ball physics.

Comeback

Any attempts since 1998 to bring back Sensible Soccer as a 3D game were not successful. It became quiet about Sensible Soccer after Codemasters' takeover of Sensible Software in 1999. In 2005 Sensible Soccer was released as a mobile phone game. Although the controls on mobile phones are usually a bit complicated, the game sold well enough to make new releases of the series possible. After a 2 Player Plug 'n' Play version, a small mini console with two controllers and TV-out (containing Mega Lo Mania and Cannon Fodder besides Sensible Soccer), Codemasters decided to release Sensible Soccer 2006 right in time for the World Cup in Germany. The game seemed to be unfinished and had major bugs. About the same time they released Sensible Soccer Skillz, another game for mobile phones which contained just a few mini games such as penalties or corner kicks.

Due to recent popularity of retro games, Codemasters decided to release SWOS on Xbox LIVE Arcade. It was originally planned for August 2007, but was delayed until late December.[5] After its release, the online mode became the reason to pull the game from the Xbox LIVE Marketplace.[6] SWOS saw its final release two days later on 2 December 2007, without any official announcements.

The game is a straight port of the Amiga version of SWOS '96/'97 and uses some elements of the PC release. The graphics are enhanced (HD mode). During the game graphics can be switched to the classic mode. SWOS is the first XBLA game which uses the technology of Massive Inc. to show commercials within the game, updated over the network. The game's price is 800 MS Points. Meanwhile, there are packs of SWOS-related gamer pictures and themes, the price for both in each case is 150 MS Points and they can be downloaded on the Marketplace.

Bugs in the online mode were reported by consumers in the official forum and were also mentioned in critically acclaimed game reviews,[7] but Codemasters announced that there are no plans for patches, bugfixes or other SWOS-related releases in the near future. In regard to this the previously announced Windows Vista version will not be released.

Competitions and events

File:Swos peter-coolio.jpg
Peter (DEN) vs. Coolio_Jack (CRO) @ Sensible Days 2007

Tournaments are mainly organized by the fans themselves. Events in the past are the World SWOS Tournaments (WST) of the "SWOS Witnesses" in Serbia and the tournaments of the ISSA (International Sensible Soccer Association) in Copenhagen/Denmark, both played on the PC version of the game. But the game is also very popular in Poland and Germany where tournaments take place there on a regular basis (on Amiga as well).

SensibleSoccer.de is host to the "Sensible Days", an annual meeting of SWOS fans with international championships on PC and Amiga in the manner of a LAN party. Since 2008, the "Sensible Days" are acknowledged by Codemasters as the official SWOS World Cups. From that point on, the place of event changed yearly throughout Europe. In 2015, the Sensible Days took place in Lubin on 1–2 August. Game developer Jon Hare[8] visited the tournament in 2013.

Tournament history of the Sensible Days (since 2008 official World Cup)

Date Location PC SWOS Amiga SWOS
Participants Winner Participants Winner
2004, Aug 28/29 Germany Pirmasens 15 Belgium greg 7 Germany Obi-Wan
2005, Aug 13/14 Germany Pirmasens 11 Germany Playaveli 5 Germany Redhair
2006, Aug 19/20 Germany Pirmasens 13 Germany Redhair 10 Germany Playaveli
2007, Aug 18/19 Germany Pirmasens 42 Germany Playaveli 32 Germany Playaveli
2008, Aug 09/10 Germany Pirmasens 54 Italy Lucaa83 47 Poland lobo
2009, Aug 15/16 Germany Fulda 62 Italy Manuel 54 Germany Playaveli
2010, Aug 21/22 Poland Wroclaw 39 Poland Foka 32 Bulgaria Marin Parushev
2011, Jul 30/31 Bulgaria Varna 24 Poland Blazej_Bdg 18 Hungary Hawkz
2012, Jul 14/15 Netherlands Almelo 38 Germany Playaveli 36 Turkey ALI
2013, Aug 17/18 Germany Berlin 46 Germany Playaveli 35 Turkey ALI
2014, Jul 26/27 Denmark Billund 27 Bulgaria Marin Parushev 33 Denmark djowGer
2015, Aug 01/02 Poland Lubin 54 Germany Playaveli 59 Poland Blazej_Bdg

Online competitions take place since 2003 which are mainly managed via the SensibleSoccer.de website. A special version of WinUAE with Kaillera client (netplay function) makes it possible to play the Amiga version over the internet. Besides national leagues there are also European cups and other tournaments.

The Xbox 360 version of the game had its own community. The community was called SWOS Football Fantasy (SWOS FF) and it ran leagues and cups, with opportunities for players to create their own custom competitions. Due to the bugs of the online mode of XBLA SWOS it became inactive.

References

  1. [1]Sensible Software 1986-1999, page 144
  2. [2]Amiga Power magazine issue 64, Future Publishing, August 1996
  3. Is That Just Some Game? No, It’s a Cultural Artifact. In: The New York Times, 12 March 2006
  4. Sensible Software 1986-1999, page 146
  5. http://www.eurogamer.net/articles/codemasters-talks-sensible-soccer-xbla-interview
  6. http://www.eurogamer.net/articles/swos-pulled-from-live-arcade
  7. http://www.eurogamer.net/articles/sensible-world-of-soccer-review
  8. [3]. In: Sensible Days group stage (group D), 18 August 2013

External links