Oddworld: Stranger's Wrath

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Oddworld: Stranger's Wrath
File:Oddworld - Stranger's Wrath Coverart.png
Developer(s) Oddworld Inhabitants
Just Add Water (PC/PlayStation 3)
Square One (iOS/Android/BlackBerry)
Ouya
Publisher(s) Electronic Arts (Xbox)
Oddworld Inhabitants
Director(s) Lorne Lanning
Series Oddworld
Platforms
Release date(s)
January 25, 2005
  • Xbox
      PC (Steam, GOG)
      • WW: December 20, 2010 (2010-12-20)[1]
      • WW: September 14, 2012 (2012-09-14) (HD)[2]
      PlayStation 3 (PSN)
        OnLive
        June 27, 2012[3]
        PlayStation Vita
          iOS
          November 27, 2014[4]
          Android
          December 8, 2014
          Ouya
          January 27, 2015
        Genre(s) First-person/third-person shooter, action-adventure
        Mode(s) Single-player

        Oddworld: Stranger's Wrath is an action-adventure video game developed by Oddworld Inhabitants and published by Electronic Arts for the Microsoft Xbox. Music for the game was written by composer Michael Bross. It was released on January 25, 2005. A version for the PlayStation 2 was planned, but cancelled.

        The game details the adventures of Stranger, a fearsome bounty hunter. Throughout the game, Stranger pursues and captures outlaws in order to collect bounties. The goal is to ultimately earn enough moolah (in-game money) to pay for a mysterious life-saving operation. One of the most notable features is the "live ammunition" system, which is ammunition made of living creatures like fictional insects and small mammals, each with different uses and effects against enemies.[5]

        The game is re-released as part of the Oddboxx, a collection which includes all the Oddworld games released.[6][7] It was scheduled to be released in the first quarter of 2010 on Windows through Steam,[8][9] but became available 20 December 2010.[10] Development team Just Add Water developed an updated version of the game for release on the PlayStation 3 which was released on the PlayStation Network on December 21, 2011 in Europe and December 27, 2011 in North America. A mobile port was released in 2014 for Android and iOS. An Ouya port was released on 27 January 2015.

        Gameplay

        File:StrangersWrathScreen1.jpg
        Two different live ammo types: A thudslug and a chippunk.

        The premise of Oddworld: Stranger's Wrath is that the player's character, called the Stranger, must capture wanted outlaws, dead or alive. The game utilizes both third and first-person perspectives. In third person, the player controls Stranger when travelling long distance, platform jumping, rope climbing, and melee combat; and in first person, ranged weapons are used. Enemies can be approached face-to-face, or by hiding out of enemy sight (as indicated on screen) and luring foes from or toward the player.[11] Once enemies are encountered, they can be killed or stunned; live captives earn the greater reward.[12] Upon an attempted capture, Stranger is unable to perform other actions and thus is vulnerable. The player has two status bars: health and stamina. When damage is taken, the health bar drops; if it fully depletes, it will result in the death of Stranger. Stamina drops when the player performs actions like melee attacks or falls from a great height. While it refills itself over time, it can be used to shake off health-bar damage; thus healing the player, but draining the stamina quicker.[11]

        One of the game's main features is Stranger's crossbow, used in a first person perspective, that uses live ammunition in the form of small fictional creatures as projectiles for differing effects. Live ammunition can be bought from the game's vendors or found throughout the game world. When acquired, two different kinds can be assigned to the crossbow at any given time:[5] Stunkz to stun large groups of enemies, Thudslugs as cannonballs, Boombats as rockets, and Bees as small shot.[5]

        The game incorporates many role-playing elements in the form of rewards spent on crossbow, ammunition, storage, and armour upgrades and other items such as binoculars and knuckle dusters.[13]

        Story

        File:StrangersWrathScreen2.jpg
        Stranger visiting a bounty store

        The game begins with a bounty hunter, known only as the Stranger, catching various Outlaws to raise money for a mysterious operation. He travels through three towns inhabited by the bird-like Clakkerz; Gizzard Gulch, Buzzarton, and finally New Yolk City. Midway through, he hears that a tribe of amphibian creatures called Grubbs are tormented by a demon. Their tribe was formerly protected by a race of centaur-like creatures called the Steef, but these are extinct.

        When Stranger is about to leave Buzzarton, he discovers that the river near the town has been dried up by a dam, built by a person called Sekto; and it is revealed that Sekto is responsible for the extinction of the Steef, and has offered a bounty for the last survivors. Sekto believes that the Stranger knows where the Steef are hiding, and hires an outlaw named D. Caste Raider to interrogate him. During the interrogation, Raider discovers that the Stranger is a Steef. After this revelation, the Stranger escapes to the Grubbs' village.

        When the Stranger meets the Grubb leader, he discovers that Sekto is the demon that stole the water from the Grubbs (thus depriving them of fish, their main food source), and sent Wolvark soldiers to guard the river and destroy any Grubb settlements they find. The Stranger then confronts Sekto. When Sekto is defeated, the dam is destroyed, freeing the water. As Stranger inspects Sekto's body, Sekto is revealed to be an octopus-like creature called an Octigi, who parasitically controlled the tribe's previous Steef.[14] Sekto is then seen swimming away in the newly freed Mongo River.

        Reception

        Lua error in package.lua at line 80: module 'strict' not found. Upon release, Stranger's Wrath received much critical acclaim with an average critic score of 87% at GameRankings and 88 out of 100 at Metacritic. It later was nominated for and won numerous awards for multiple media outlets. It was nominated for Outstanding Achievement in Animation at the Academy of Interactive Arts & Sciences' Interactive Achievement Awards, Best Artistic Graphics at GameSpot and Best Cinematics and Best Character (Stranger) at G4, while it was runner-up for Most Innovative Design on Xbox at IGN and won Best Xbox Exclusive Game from Play magazine and was listed in Game Informer's Top 50 Games of 2005 and Stranger included in their Top 10 Heroes of 2005.[15] Game Informer's Andrew Reiner gave Stranger's Wrath a 9/10, calling it "A stunning and exquisitely realized masterpiece that delivers a gaming experience unlike any that we've seen before....and is truly visionary in its delivery of gameplay."[16]

        The Xbox version sold about 500,000 units. Stranger's Wrath HD sold about 600,000 units. Lorne Lanning blamed poor sales of the Xbox version on EA's marketing.[17]

        HD remaster

        An upgraded port of Stranger's Wrath was first announced in 2010 for release on PC and PlayStation 3, developed by Just Add Water.[18]

        The game was released on December 21, 2011 in Europe and Australia, and on December 27, 2011 in North America on the PlayStation Network, and includes enhanced 720p visuals,[19] more detailed character models, re-mastered dialogue, 37 trophies, bonus material and support for the PlayStation Move peripheral to be patched later along with 3D support.[20]

        The PC port of Stranger's Wrath was released on Steam on December 20, 2010 as part of The Oddboxx, a collected anthology of all four Oddworld games. It is a direct port of the original 2005 Xbox game, with added support for Steamworks Achievements. A patch containing the enhanced content was planned to be released 2–3 months after the PlayStation 3 version is released, and was eventually released on September 14, 2012.[2] In November 2011 before the release date was announced, a XMB Dynamic Theme and LittleBigPlanet 2 costume based on Stranger's Wrath was released on the PlayStation Store.

        A PlayStation Vita version was announced on November 23, 2011, and was released on December 18, 2012 in North America and a day later in Europe.[21]

        A Wii U version was announced on June 11, 2013 during E3 2013. Oddworld Inhabitants confirmed that it would be making its way to the Wii U's Nintendo eShop.[22]

        A mobile port was released in 2014 for Android and iOS.[23]

        References

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        External links

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        14. whom the game credits credit as "Olden Steef"
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        16. Game Informer, February 2005.
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        22. http://www.nintendolife.com/news/2013/06/oddworld_strangers_wrath_hd_is_also_coming_to_wii_u
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