Oceanhorn: Monster of Uncharted Seas
Oceanhorn: Monster of Uncharted Seas | |
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Developer(s) | Cornfox & Bros. |
Publisher(s) | FDG Entertainment |
Designer(s) | Jukka Viljamaa Antti Viljamaa Heikki Repo Tim Wiren Erik Hakala |
Composer(s) | Kalle Ylitalo Kenji Ito Nobuo Uematsu |
Platforms | iOS, Microsoft Windows, PlayStation 4, Xbox One, OS X |
Release date(s) | iOS |
Genre(s) | Adventure |
Mode(s) | Single-player |
Oceanhorn: Monster of Uncharted Seas is an action-adventure video game, released on November 14, 2013 by Cornfox & Bros. It focuses on a boy protagonist's quest to find his lost father and defeat the sea monster, Oceanhorn.
The gameplay and graphic design of Oceanhorn closely follows that of The Legend of Zelda video games, notably The Wind Waker and A Link to the Past.[1] Players explore dungeons, fight monsters with various weapons, and throw pots and cut bushes to find hidden coins or hearts. The music of Oceanhorn was composed by Kalle Ylitalo, with a few additional compositions by Kenji Ito and Nobuo Uematsu.
A large update to the game was released in late 2014, adding "more than two hours of gameplay" with a new island, a background story for one of the main characters, and a competitive fishing minigame.[2]
Critical reception
The initial critical reception of Oceanhorn was positive. CNET commented that "if The Legend of Zelda were to come to mobile ... we don't think it could do a better job [than Oceanhorn]",[1] and TouchArcade praised the "excellent music, occasional voice-acting, and vibrant, lush 3D graphics," concluding that the game "might be a flawed, blatant rip-off of Zelda, but it’s worth playing."[3]
The game has a rating of 85% on Metacritic, based on 19 critic reviews.[4]
References
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