Namco System 22

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The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with Sim Drive in Japan,[1] followed by a worldwide debut in 1993 with Ridge Racer.

The System 22 was designed by Namco with assistance from graphics & simulation company Evans & Sutherland. Graphical features include texture mapping, Gouraud shading, transparency effects, and depth cueing, thanks to the Evans & Sutherland 'TR3' chip/chipset, which stands for: Texture Mapping, Real-Time, Real-Visual, Rendering System. The main CPU provides a scene description to the TR3 graphics processing unit and a bank of DSP chips which perform 3D calculations.

A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible.

Both Super System 22 and System 22 can render significantly better graphics, more polygons with sharper texture-mapping, running in higher resolution and at a higher framerate compared to the graphics capabilities of the original Sony PlayStation, the Sega Saturn and the Nintendo 64 video game systems, but much less than what the Sega Dreamcast can produce.[citation needed]

According to Namco America the twin seat Ridge Racer arcade unit sold to distribution for $11,995.00 in 1993.

System 22 Specifications

List of System 22 / Super System 22 Games

File:Namco system22 rave racer.jpg
Namco System 22 Rave Racer
File:Time crisis P170312 11.30 01.jpg
Namco System22 Time Crisis
File:Namco Aqua Jet.jpg
Namco Aqua Jet

References

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External links

  1. 1.0 1.1 http://www.arcade-history.com/?n=sim-drive&page=detail&id=4659
  2. http://www.system16.com/hardware.php?id=537
  3. http://mamedev.emulab.it/undumped/index.php?title=SimDrive