Laplacian smoothing
From Infogalactic: the planetary knowledge core
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Laplacian smoothing is an algorithm to smooth a polygonal mesh.[1][2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbors) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbors) then this operation produces the Laplacian of the mesh.
More formally, the smoothing operation may be described per-vertex as:
Where is the number of adjacent vertices to node , is the position of the -th adjacent vertex and is the new position for node .[3]
See also
- Tutte embedding, an embedding of a planar mesh in which each vertex is already at the average of its neighbors' positions
References
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