Kula World

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Kula World
Kula World Coverart.png
Developer(s) Game Design Sweden AB
Publisher(s) EU SCEE
NA Psygnosis
JP SCEI
Designer(s) Stefan Persson
Jens Rudberg
Jesper Rudberg
Johannes Söderqvist
Programmer(s) Stefan Persson
Jens Rudberg
Jesper Rudberg
Artist(s) Johannes Söderqvist
Composer(s) Twice a Man
Platforms PlayStation, Android
Release date(s)
        PAL 29 November 2007 (PSN)
        JP 10 February 2009 (PSN)
        Genre(s) Platform, puzzle
        Mode(s) Single-player, multiplayer

        Kula World (Roll Away in North America and Kula Quest in Japan) is a 3D platform puzzle video game developed by Game Design Sweden AB for the Sony PlayStation, which places the player in control of a Kula beach ball. The main objective of the game is to collect keys which unlock the level exits, as well as coins and jewels along the way. The game makes use of alternative physics, changing the direction of gravity as the ball moves.

        Gameplay

        Various elements and obstacles are introduced as one moves on to new levels, which means that the complexity and level of puzzle solving required gradually increases as the game progresses. The game involves making ingenious use of the various types of platforms and surrounding objects, from moving platforms and transporters to bouncing platforms and jumping pills.

        Bonus levels can be unlocked by gathering five fruits (one available in each stage). If one enters a bonus level, the word "BONUS" appears. Completing the bonus stage requires one to 'activate' all the cubes on all platforms by rolling over them. The bonus stages also become more complex as the game progresses.

        Points are awarded when the player collects keys, treasures, and fruits and also when they complete levels. Points are deducted if the Kula ball is spiked, captured, melt, burnt by laser, or falls/slides off or simply runs out of time, all of which require the player to restart the level - providing the score has not fallen below zero, in which case, the game ends.

        A two-player mode is available, with two variations of the game. A time trial and a version called "copycat". In the time trial the players take turns to determine who can complete each stage in the quickest time possible. The "copycat" version is a kind of memory tester. It involves one player starting off making two moves, and the next player then copies those moves and adds two of their own. The first player then has to copy all of the moves so far and add two more moves at the end. This continues until one of the player makes a mistake, after which the opponent is awarded a point. A move constitutes either changing direction, moving forward or jumping (either on the spot/forwards or onto another platform).

        Release

        This was one of the first games to make use of the DualShock vibration function of the original PlayStation game controllers, which induces the feel of the ground breaking, the feeling of the Kula ball about to burst, or the shock of getting suddenly captured or spiked. The game also featured an original, easy listening style soundtrack composed entirely by long-running Swedish electronica group Twice a Man.

        Kula World was also extremely popular when released, which made acquiring it quite difficult.[citation needed] Ordinary copies can cost over £60 due to its rarity. Sony announced Kula World for download to PlayStation 3 via PlayStation Store priced at £3.49, which was released on 29 November 2007.

        Sony Computer Entertainment Europe also released a direct emulation of Kula World on Google Play for Android in 2011, priced at £3.99.

        Reception

        Reception
        Aggregate score
        Aggregator Score
        GameRankings 80.73%[1]

        The game received an average score of 80.73% at GameRankings, based on an aggregate of 11 reviews.[1]

        References

        1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.

        External links