inXile Entertainment

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inXile Entertainment
Private
Industry Computer and video games
Interactive entertainment
Founded 2002
Headquarters Newport Beach, California, United States
Key people
Brian Fargo (CEO)
Matthew Findley (President)
Number of employees
11–50[1]
Website inxile-entertainment.com

inXile Entertainment is an American video game developer formed in late 2002 by Brian Fargo, a founder of Interplay Productions. The company is located in Newport Beach, California and specializes in role-playing video games.

History

In an interview to Joystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name "inXile," Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did."[2]

In April 2012, inXile launched a Kickstarter campaign to fund Wasteland 2, the sequel to Interplay's Wasteland, with most of the original team on board. The crowdfunding drive raised more than 300% of its initial goal of $900,000, ending at $2,933,252.[3] In March 2013, inXile returned to Kickstarter to crowdfund Torment: Tides of Numenera.[4] The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes.[5]

During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it Forward program.[6] Under this program, inXile Entertainment pledged to use 5% of post-launch net profits to back future Kickstarter projects.[7] As of March 2013, a total of 202 funded and 31 active projects have participated in the initiative, such as Shadowrun Returns and Leisure Suit Larry: Reloaded.[6]

Games

The following games have been developed by InXile Entertainment.

Title Release year Genre Game engine Platform(s) Notes
The Bard's Tale 2004 Action RPG Dark Alliance Engine Microsoft Windows, Linux, Mac OS, PlayStation 2, Ouya, Android, iOS, BlackBerry PlayBook
Fantastic Contraption 2008 Physics game Wii, Adobe Flash, iOS
Line Rider 2: Unbound 2008 Puzzle game iOS, Nintendo DS, Microsoft Windows
Super Stacker 2009 Physics game iOS, Adobe Flash
Super Stacker 2 2009 Physics game iOS, Adobe Flash
Shape Shape 2009 Puzzle game iOS, Adobe Flash
HEI$T Cancelled (2010) Action PathEngine Microsoft Windows, PlayStation 3, Xbox 360
Super Stacker Party 2010 Physics game PlayStation Network
Hunted: The Demon's Forge 2011 Action Unreal Engine 3 Microsoft Windows, PlayStation 3, Xbox 360
Choplifter HD 2012 Shoot 'em up Unreal Engine 3 Microsoft Windows, Ouya, PlayStation Network, Xbox Live Arcade
Wasteland 2 2014 RPG Unity Microsoft Windows, Linux, Mac OS X, PlayStation 4, Xbox One Sequel to Wasteland
Torment: Tides of Numenera 2016 RPG Unity Microsoft Windows, Linux, Mac OS X
The Bard's Tale 4[8] TBA RPG Unreal Engine 4 Microsoft Windows, Linux, Mac OS X

SparkWorkz

File:Sparkworkz.png
SparkWorkz logo

InXile Entertainment had a web division under the name of SparkWorkz until 2015.[9] It hosted smaller web titles such as Fantastic Contraption that were generally free to play. SparkWorkz got its revenue via in-browser advertising. Part of the revenue went directly to the developers of the hosted games.

References

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External links