Gunstar Super Heroes

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Gunstar Super Heroes
American box art for Gunstar Super Heroes
Developer(s) Treasure Co. Ltd
Publisher(s) Sega
Designer(s) Hideyuki Suganami
Composer(s) Norio Hanzawa
Platforms Game Boy Advance
Release date(s)
        Genre(s) Run and gun
        Mode(s) Single player

        Gunstar Super Heroes (Japanese: ガンスタースーパーヒーローズ; Gunstar Future Heroes in Europe) is a Game Boy Advance title created by Treasure Co. Ltd. It is a sequel to Gunstar Heroes, with the story taking place after the events of the original game and featuring an expanded combat system over its predecessor.

        Story

        Taking place after the destruction of the "God of Ruin" (also known as Golden Silver, the final boss) at the end of Gunstar Heroes, the explosion created four moons orbiting the Earth. However, many years later, the creation of a fifth moon reveals a plan to resurrect the malevolent Empire and Golden Silver once again.

        Protagonists Red and Blue, named as such in tribute to the legendary warriors from the original Gunstar Heroes, combat the Empire as part of an organization called "The Third Eye". Together with Yellow, the Gunstars must travel to the moons, stop the resurrected Empire, and recapture the Treasure Gems, four mystical stones with an unknown power that drove the story of the previous game. Super Heroes has different storylines based on what difficulty is chosen and which character the player is playing as.

        Most of Gunstar Super Heroes's characters are named after characters from the original Gunstar Heroes, and while many of these new characters bear distinct resemblances to the equivalent characters from the first game, one notable exception is Red, who is female, unlike the original Gunstar Red, who was male.[1][2]

        Gameplay

        The gameplay makes a number of changes from the original Gunstar Heroes. The controls for Red and Blue no longer distinguish by the Free and Fixed Shot and both have more advanced, equal and versatile controls. The Throw from the original is taken out, and various melee attacks are now performed by using the A and B buttons in combination with the D-pad. The ability to combine different weapons is absent - instead, the player has the option to select from three weapon types at any time in the game. The game also uses a supercharge meter that fills as the player defeats enemies; using this energy allows the player to fire a powerful attack.

        Reception

        Reception
        Aggregate scores
        Aggregator Score
        GameRankings 83%[3]
        Metacritic 83 of 100[4]
        Review scores
        Publication Score
        1UP.com A-[5]
        EGM 7.67 of 10[3]
        Eurogamer 5 of 10[6]
        Famitsu 34 of 40
        Game Informer 8.75 of 10[7]
        GameSpot 8.9 of 10[8]
        GameSpy 4.5/5 stars[9]
        IGN 9.0 of 10[10]
        Nintendo Power 9.5 of 10[3]
        Play 9 of 10[3]
        Yahoo! Games 4/5 stars[11]
        Award
        Publication Award
        IGN Editors' Choice Award[12]

        The game was almost universally praised by critics as a compelling action game and received high scores, even receiving several "Best GBA Game Of E3 2005" awards. However, the game still did not sell very well, and Nintendo Power has urged gamers on numerous times to get the game, disappointed that it did not appear in the top selling GBA games list.[citation needed]

        See also

        References

        1. Micro Magazine. YuGe. December 2005
        2. Nintendo Dream. Vol. 139, Pg. 96. September 21, 2005.
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        External links