FMOD

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Features

The FMOD sound system is typically supplied as a single C++ library which consists of the sound playback and mixing engine. However, since version 3.75, the FMOD sound system has been split into 4 technologies:

  • FMOD Ex - The sound playback and mixing engine.
  • FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer.
  • FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.
  • FMOD Event Player - An auditioning tool[clarification needed] in conjunction with FMOD Designer 2010.

The FMOD sound system has an advanced plugin architecture that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.

Licensing

FMOD is available under multiple license schemes:[1]

  • FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.
  • FMOD Commercial License, licensed on a per-platform basis. Intended for commercial software and games.
  • FMOD Casual License, a variant of the commercial license intended for electronically distributed titles, such as those distributed via the Xbox Live Arcade, PlayStation Network, Nintendo WiiWare, Windows and Mac OS X via download, as well as various mobile application distribution channels.

Support

Platforms

FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms:

FMOD contains support for AMD TrueAudio, and Sound Blaster hardware acceleration.[2]

File formats

FMOD Ex can play back the following audio formats: AIFF, ASF, ASX, DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.[citation needed]

Game Engines

FMOD has been integrated as a primary sound-effects system into the following video game engines:

Games using FMOD

FMOD has been used in many high profile commercial games since release; this is a partial list.[12]

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See also

References

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External links

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  • https://www.youtube.com/watch?v=i_lUYyGVtZY%7C Planetary Annihilation: LiveStream February 1st, 2013
  • http://sknr.net/2009/09/04/shattered-horizon-interview/