Dragon Slayer (video game)
<templatestyles src="Module:Hatnote/styles.css"></templatestyles>
Dragon Slayer | |
---|---|
![]() |
|
Developer(s) | Nihon Falcom |
Publisher(s) |
|
Designer(s) | Yoshio Kiya |
Series | Dragon Slayer |
Platforms | FM-7, FM Towns, NEC PC-8801, MSX, X1, Super Cassette Vision, Game Boy, Sega Saturn |
Release date(s) | PC-8801
Falcom Classics |
Genre(s) | Action role-playing game |
Mode(s) | Single player |
Dragon Slayer (ドラゴンスレイヤー Doragon Sureiyā?) is an action role-playing game,[2][3] developed by Nihon Falcom and designed by Yoshio Kiya.[4] It was originally released in 1984 for the PC-8801, PC-9801, Sharp X1[1] and FM-7,[5] and became a major success in Japan.[6] It was followed by an MSX port published by Square in 1985 (making it one of the first titles to be published by Square),[7] a Super Cassette Vision by Epoch in 1986 and a Game Boy port by the same company in 1990 under the name Dragon Slayer I (ドラゴンスレイヤーI Doragon Sureiyā Wan?). A remake of Dragon Slayer was also included in the Falcom Classics collection for the Sega Saturn.
Dragon Slayer began the Dragon Slayer series, a banner which encompasses a number of popular Falcom titles, such as Dragon Slayer II: Xanadu, Sorcerian, and Legacy of the Wizard.
Gameplay
Dragon Slayer is regarded as an early example of the action RPG genre, which it laid the foundations for.[2] Building on the prototypical action RPG elements of Panorama Toh (1983), created by Yoshio Kiya and Nihon Falcom,[8] as well as Namco's The Tower of Druaga (1984),[9] Dragon Slayer is often considered the first true action RPG.[2][3] In contrast to earlier turn-based roguelikes, Dragon Slayer was a dungeon crawl RPG that was entirely real-time with action-oriented combat,[3] combining arcade style action mechanics with the RPG mechanics found in traditional RPGs like Wizardry and Ultima.[9]
Dragon Slayer featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time,[7] and featured item-based puzzles which later influenced The Legend of Zelda.[2] Dragon Slayer's overhead action-RPG formula was used in many later games,[6] laying the foundations for future action RPG series such as Hydlide, Ys, and The Legend of Zelda.[7]
References
<templatestyles src="Reflist/styles.css" />
Cite error: Invalid <references>
tag; parameter "group" is allowed only.
<references />
, or <references group="..." />
External links
- ↑ 1.0 1.1 Falcom Chronicle, Nihon Falcom
- ↑ 2.0 2.1 2.2 2.3 Kamada Shigeaki, レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro) (Translation), 4Gamer.net
- ↑ 3.0 3.1 3.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found. Reprinted from Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 6.0 6.1 Kurt Kalata, Xanadu, Hardcore Gaming 101
- ↑ 7.0 7.1 7.2 Kurt Kalata, Dragon Slayer, Hardcore Gaming 101
- ↑ Sam Derboo (June 2, 2013), Dark Age of JRPGs (7): Panorama Toh ぱのらま島 - PC-88 (1983), Hardcore Gaming 101
- ↑ 9.0 9.1 Lua error in package.lua at line 80: module 'strict' not found.
- Pages with reference errors
- Pages using vgrelease with named parameters
- Articles containing Japanese-language text
- Role-playing video games introduced in 1984
- Dragon Slayer (series)
- FM Towns games
- FM-7 games
- Game Boy games
- MSX games
- NEC PC-8801 games
- NEC PC-9801 games
- Sega Saturn
- Sharp X1 games
- Action role-playing video games
- 1984 video games