Dragon Slayer (video game)

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Dragon Slayer
Dragon Slayer.jpg
Developer(s) Nihon Falcom
Publisher(s)
        Designer(s) Yoshio Kiya
        Series Dragon Slayer
        Platforms FM-7, FM Towns, NEC PC-8801, MSX, X1, Super Cassette Vision, Game Boy, Sega Saturn
        Release date(s) PC-8801
          PC-9801 & FM-7
            X1
              MSX
                Super Cassette Vision
                  Game Boy
                    FM Towns
                      Sega Saturn
                      Falcom Classics
                        Genre(s) Action role-playing game
                        Mode(s) Single player

                        Dragon Slayer (ドラゴンスレイヤー Doragon Sureiyā?) is an action role-playing game,[2][3] developed by Nihon Falcom and designed by Yoshio Kiya.[4] It was originally released in 1984 for the PC-8801, PC-9801, Sharp X1[1] and FM-7,[5] and became a major success in Japan.[6] It was followed by an MSX port published by Square in 1985 (making it one of the first titles to be published by Square),[7] a Super Cassette Vision by Epoch in 1986 and a Game Boy port by the same company in 1990 under the name Dragon Slayer I (ドラゴンスレイヤーI Doragon Sureiyā Wan?). A remake of Dragon Slayer was also included in the Falcom Classics collection for the Sega Saturn.

                        Dragon Slayer began the Dragon Slayer series, a banner which encompasses a number of popular Falcom titles, such as Dragon Slayer II: Xanadu, Sorcerian, and Legacy of the Wizard.

                        Gameplay

                        Dragon Slayer is regarded as an early example of the action RPG genre, which it laid the foundations for.[2] Building on the prototypical action RPG elements of Panorama Toh (1983), created by Yoshio Kiya and Nihon Falcom,[8] as well as Namco's The Tower of Druaga (1984),[9] Dragon Slayer is often considered the first true action RPG.[2][3] In contrast to earlier turn-based roguelikes, Dragon Slayer was a dungeon crawl RPG that was entirely real-time with action-oriented combat,[3] combining arcade style action mechanics with the RPG mechanics found in traditional RPGs like Wizardry and Ultima.[9]

                        Dragon Slayer featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time,[7] and featured item-based puzzles which later influenced The Legend of Zelda.[2] Dragon Slayer's overhead action-RPG formula was used in many later games,[6] laying the foundations for future action RPG series such as Hydlide, Ys, and The Legend of Zelda.[7]

                        References

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                        External links

                        1. 1.0 1.1 Falcom Chronicle, Nihon Falcom
                        2. 2.0 2.1 2.2 2.3 Kamada Shigeaki, レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro) (Translation), 4Gamer.net
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                        6. 6.0 6.1 Kurt Kalata, Xanadu, Hardcore Gaming 101
                        7. 7.0 7.1 7.2 Kurt Kalata, Dragon Slayer, Hardcore Gaming 101
                        8. Sam Derboo (June 2, 2013), Dark Age of JRPGs (7): Panorama Toh ぱのらま島 - PC-88 (1983), Hardcore Gaming 101
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