Dragalia Lost
Dragalia Lost | |
---|---|
File:Dragalialost.png | |
Developer(s) | |
Publisher(s) | Nintendo |
Director(s) | Hiroki Matsuura |
Platforms | Android, iOS |
Release date(s) | September 27, 2018 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Dragalia Lost[lower-alpha 1] is an action role-playing game developed and published by Nintendo, in collaboration with Cygames, for Android and iOS. It will be released on September 27, 2018.[1] The game is a result between a partnership of Nintendo and Cygames to develop a new mobile game, the first game with another company after Nintendo initial partnership with DeNA in 2015, which continued for other games.
Plot
The story takes place in Alberia, the kingdom where dragons live. All royal members in Alberia have the Dragon Transformation ability, where they can wield a dragon’s power by forming a pact with a dragon to borrow their form in battle. One day, a strange occurrence begins to happen in this kingdom. The Holy Shard protected by the capital starts to lose its power. In order to save his people, the Seventh Prince, who has not made a pact with a dragon, sets off on his Dragon Selection Trial.[2]
Gameplay
Dragalia Lost is an action role-playing game with touchscreen controls, where characters attack enemies with simple and magic attacks of different elements which can be weaker or stronger than other ones. Another method of attack is a special attack where the character transforms into a dragon and can greatly damage the enemy for a moment when they have sufficient energy that can be collected while playing or destroying statues of dragons. The characters also have their own classes, with attacking and healing types being the primary ones. While the game is fully playable as a single-player experience, it also supports up to four-player co-operative multiplayer.[3]
Development
Dragalia Lost is a collaborative development between Nintendo EPD, an internal division within Nintendo, and Cygames. It was a secret project within Cygames, with many of its employees being surprised upon learning of the collaboration, with Nintendo even buying 5% of their stock.[4] According to director Hiroki Matsuura, the game's main story comprises more than 600 thousand words in its original Japanese version due to the inclusion of character stories and sidequests, with around 100 more words for every post-release event.[5]
Reception
The game surpassed 300,000 registrations in Japan in its pre-registration period a month prior to release.[6]
Notes
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References
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