Digital poetry

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game, game, game and again game, a digital poetry game by Jason Nelson, 2011
22.2 QR code poem by Genco Gulan, 2010

Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms and on the World Wide Web or Internet.

A significant portion of current publications of poetry are available either only online or via some combination of online and offline publication. There are many types of 'digital poetry' such as hypertext, kinetic poetry, computer generated animation, digital visual poetry, interactive poetry, code poetry, holographic poetry (holopoetry), experimental video poetry, and poetries that take advantage of the programmable nature of the computer to create works that are interactive, or use generative or combinatorial approach to create text (or one of its states), or involve sound poetry, or take advantage of things like listservs, blogs, and other forms of network communication to create communities of collaborative writing and publication (as in poetical wikis).

Digital computers allow the creation of art that spans different media: text, images, sounds, and interactivity via programming. Contemporary poetries have, therefore, taken advantage of this toward the creation of works that synthesize both arts and media. Whether a work is poetry or visual art or music or programming is sometimes not clear, but we expect an intense engagement with language in poetical works.[1]

History

The stochastic texts which were indirectly produced by the German mathematician Theo Lutz in 1959, by programming a Z22 of Konrad Zuse were the first computer-generated poems.[2]

Hypertext poetry

Hypertext poetry is a form of digital poetry that uses links using hypertext mark-up. It is a very visual form, and is related to hypertext fiction and visual arts. The links mean that a hypertext poem has no set order, the poem moving or being generated in response to the links that the reader/user chooses. It can either involve set words, phrases, lines, etc. that are presented in variable order but sit on the page much as traditional poetry does, or it can contain parts of the poem that move and / or mutate. It is usually found online, though CD-ROM and diskette versions exist. The earliest examples date to no later than the mid 1980s.

Interactive poetry

Interactive poetry is a form of digital poetry by which the reader may or must contribute to the content, form, or performance of the work, thereby influencing the meaning and experience of the poem. Interaction allows the reader to participate and influence the work and their experience of it.

Interactive poetry is limited to a digital medium as it cannot perform the same function in other media such as print, which limits accessibility. Interactive poetry can also provide a different experience with each reading or from reader to reader and so analysis of this type of poetry can be challenging as the experience is not static.

Examples of interactive poetry include "JABBER: The Jabberwocky Engine"[3] and "Interactive Poem"[4] by Genco Gulan

Notable people

Bibliography

  • AAVV, La coscienza luccicante. Dalla videoarte all’arte interattiva, Gangemi, Roma 1998
  • Jean-Pierre BALPE, "L'Ordinateur, sa muse", in "Pratiques" nº 39, Metz 1984
  • Jean-Pierre BALPE, "La position de l'auteur dans la génération automatique de textes à orientations littéraires", in "Lynx" nº 17, Université de Paris-X Nanterre, Nanterre, 1987
  • Friedrich W. BLOCK, Christiane HEIBACH, Karin WENZ (eds.), p0es1s. The Aesthetics of Digital Poetry, Ostfildern-Ruit, Hatje Cantz, 2004 (German, English)
  • Caterina DAVINIO, “Parole virtuali. La poesia video-visiva tra arte elettronica e avanguardia”, in "Doc(K)s. Un notre web” (libro e CD), serie 3, 21, 22, 23, 24, Ajaccio (F) 1999
  • Caterina DAVINIO, "Scritture/Realtà virtuali" in "Doc(K)s" (web), 2000
  • Caterina DAVINIO, Tecno-Poesia e realtà virtuali (Techno-Poetry and Virtual Reality), essay with preface by Eugenio Miccini (Italian/English), Mantova, Sometti, 2002.
  • Tina ESCAJA, "Escritura tecnetoesquelética e hipertexto en poetas contemporáneas en la red.” in Espéculo (Universidad Complutense de Madrid). 24 (Julio-Octubre), 2003 [1]
  • Chris T. FUNKHOUSER, Prehistoric Digital Poetry, An Archeology of Forms, 1959–1995, Tuscaloosa, The University of Alabama Press, 2007
  • Loss Pequeño GLAZIER, Digital Poetics: The Making of E-Poetries, Tuscaloosa, The University of Alabama Press, 2002
  • Eduardo KAC, New Media Poetry: Poetic Innovation and New Technologies, "Visible Language" Vol. 30, No. 2, Rhode Island School of Design, 1996.
  • Eduardo KAC, Hodibis Potax, Édition Action Poétique, Ivry-sur-Seine (France) and Kibla, Maribor (Slovenia), 2007.
  • Eduardo KAC, Media Poetry: an International Anthology (Second Edition), Bristol: Intellect, 2007.
  • Eduardo KAC, Telepresence, Biotelematics, Transgenic art, Association for Culture and Education, Maribor 2000
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  • George P. LANDOW. Hypertext 2.0. 2nd ed. Baltimore: Johns Hopkins UP, 1997.
  • Lello MASUCCI, Poesia/Ultimo taglio, Electa publisher, 2009.
  • Philadelpho MENEZES, Poetics and Visuality, translation Harry Polkinhorn, San Diego State University Press, 1995.
  • Philadelpho MENEZES, Poesia Concreta e Visual, São Paulo, Ática, 1998.
  • Philadelpho MENEZES(org.), Poesia Sonora: poéticas experimentais da voz no século XX, São Paulo: EDUC (Editora da PUC), 1992.
  • Philadelpho MENEZES, "Poesia Visual: reciclagem e inovação", em revista Imagens, número 6, Campinas, Editora da Unicamp, 1996, pp. 39/48.
  • Philadelpho MENEZES, "Poetics and new technologies of communication: a semiotic approach" in Face - Revista de Semiótica e Comunicação, D.1, 1998, site: www.pucsp.br/~cos-puc/face
  • Kenneth MEYER, “Dramatic narrative in Virtual Reality”, in Frank BIOCCA e Mark R. LEVY (eds.), Communication int eh Age of Virtual Reality, Hillsdale, New Jersey, Lawrence Erlbaum, 1995, pp. 219/259.
  • Janet MURRAY, Hamlet on the Holodeck – The future of narrative in Cyberspace, Cambridge, MIT Press, 1997.
  • Tom O'Connor, Poetic Acts & New Media, Lanham MD: University Press of America, 2006.
  • Walter J. ONG, Orality and literacy – The technologizing of the word, Londres, Routledge, 1989.
  • Cynthia D. SHIRKEY. “E-poetry: Digital Frontiers for an Evolving Art Form.” C&RL News 64.4 (April 2003).
  • Eric VOS. "New Media poetry - Theory and Strategies" in : Eduardo KAC (ed.), New Media Poetry: Poetic Innovation and New Technologies, "Visible Language" Vol. 30, No. 2, Rhode Island School of Design, 1996.

See also

References

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  2. The Present [Future] of Electronic Literature in Transdisciplinary Digital Art: Sound, Vision and the New Screen, Communications in Computer and Information Science (CCIS), Volume 7, R. Adams, S. Gibson and S. Müller Arisona, Springer.
  3. http://www.poemsthatgo.com/gallery/winter2004/jabber/index.htm
  4. Lua error in package.lua at line 80: module 'strict' not found.

External links