Digimon World Re:Digitize

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Digimon World Re:Digitize
Digimon World ReDigitize boxart.jpg
Japanese cover art
Developer(s) tri-Crescendo
Publisher(s) Bandai Namco Games
Series Digimon
Platforms PlayStation Portable, Nintendo 3DS
Release date(s) PlayStation Portable
    Nintendo 3DS
      Genre(s) Role-playing, digital pet

      Digimon World Re:Digitize (Japanese: デジモンワールド リ:デジタイズ Hepburn: Dejimonwārudo Ri: Dejitaizu?) is a 2012 video game for the PlayStation Portable developed by tri-Crescendo and published by Bandai Namco Games. The character designs for the game are being created by Suzuhito Yasuda, who has also done character designs for Durarara!! and Shin Megami Tensei: Devil Survivor. It was released on July 19, 2012. The gameplay returns to the mechanics introduced in the original Digimon World game. A port was released for the Nintendo 3DS on the June 27, 2013 under the title Digimon World Re:Digitize Decode (デジモンワールド リ:デジタイズ デコード Dejimonwārudo Ri: Dejitaizu Dekōdo?).

      Gameplay

      In the game, the player follows and controls "Taiga", a 16-year-old male protagonist who is transported to the digital world of Digimon, which in his universe is merely an online game; similar in concept to Digimon World.[1] In the universe of Digimon, people raise creatures collectively referred to as Digimon, similar in concept to Tamagotchi. Players raise the digimon through stages of growth that determine his personality, the five stages being "Baby", "Child", "Adult", "Perfect" and "Ultimate".[2] Digimon evolve over time by gaining stats and other factors. Digimon can get hungry, sick, injured or die and need care to recover. The game has over 10,000 accessories to collect and equip on their digimon, which alter the character's in-game appearance, such as goggles, or an afro.[3]

      Characters

      Taiga is the main protagonist of the game. His digimon-partner is Agumon. Nicolai Petrov is Taiga's best friend. His father works in GIGO company. His digimon-partner is Gaomon. Akiho Rindo is a mysterious girl that follows Taiga around. Her digimon-partner is Biyomon. Mikagura Mirei is the girl who sends an email to the Digital World. Her digimon-partners are Angewomon and LadyDevimon. Yuya Kuga is the heir of GIGO company. His digimon-partner is Black War Greymon-X. Rina Shinomiya is a new tamer who only appears in the Decode 3DS version of the game. Her digimon-partner is Veemon.

      The game also contains a number of guest characters from other games, including Lili from the Tekken series,[4] Taichi Yagami, Sora Takenouchi, and Yamato Ishida[3] from Digimon Adventures, and Takato Matsuda from Digimon Tamers.[3] These character primarily appear in the wireless battles.

      Development

      Digimon World Re:Digitize was first announced in July 2011, in an issue of V-Jump,[5] as the first Digimon game for the PlayStation Portable.[6] The game was announced to be developed by Japanese video game developer Tri-Crescendo,[7] who had previously worked on the two Baten Kaitos games, and feature character art from Suzuhito Yasuda, who had previously done the character art for Shin Megami Tensei: Devil Survivor and Devil Survivor 2.[8] The original premise of Re:Digitize was to call back to the first Digimon World game; unlike the sequels.[9] Two trailers were released for Re: Digitize; a teaser trailer and a second trailer.[10][11] Namco-Bandai released limited copies that included a code to unlock a rare Digimon for the GREE game: Digimon Collectors.[12]

      Release and localization

      The original game was released on PSP on July 19, 2012 and the enhanced port for the Nintendo 3DS was released on June 27, 2013, both only in Japan.[13][14] After no English-language versions were announced for any other regions, a fan campaigned called "Operation Decode" - an offshoot of the Operation Rainfall campaign, was created.[15] While tens of thousands of digital signatures requesting the game be released in English, as of 2015, no further announcement of other releases has been made by Bandai Namco, though they have commented that the support coming from the campaign was "interesting".[15] In 2013, a fan translation was started, and worked upon for over two years.[16] As of December 2014, it was deemed almost complete, with the team aiming to release a translation patch publicly in 2015.[16] It was released on June 22, 2015.[17]

      Reception and sales

      Reception
      Review score
      Publication Score
      Famitsu 31 / 40 (PSP)[18]
      32 / 40 (3DS)[19]

      The PlayStation Portable version debuted with over 85,000 copies sold, making it the fourth best-selling game in Japan in the week of July 16, 2012,[20] and would go on to sell a total of approximately 170,000 copies in the region over the next several months.[21] It received a 31 out of 40 total score from Japanese Weekly Famitsu magazine, based on individual reviews of 8, 8, 7, and 8.[18] The Nintendo 3DS version would sell 34,350 copies at its launch nearly one year later,[21] and was granted a slightly higher score of 32 out of 40 from Famitsu, based on reviews of 8, 8, 8, and 8.[19]

      Legacy

      During June 2012, Kouhei Fujino was expected to write a manga in the V Jump magazine.[22] In April 2013, he wrote another manga named Digimon World Re:Digitize Encode, a retelling of the game's story.[citation needed]

      References

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      External links