Cyber Speedway

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
North American cover art
North American cover art of Cyber Speedway
Developer(s) NexTech
Publisher(s) Sega
Distributor(s) Sega
Designer(s) Syd Mead
Engine Proprietary
Platforms Saturn
Release date(s)
    Genre(s) Science fiction racing game
    Mode(s) Single-player

    Cyber Speedway (Gran Chaser in Japan) is a 1995 racing video game developed by NexTech and published by Sega for the Sega Saturn.

    It is a spiritual sequel to 1993 computer game CyberRace, as both games have a similar theme, and vehicles designed by Syd Mead.

    Reception

    Reception
    Review scores
    Publication Score
    Maximum 2/5[1]
    Sega Saturn Magazine 68%[2]

    Cyber Speedway received generally mediocre reviews. While critics remarked that the graphics are good[1][2][3] and that the two-player split screen mode is a welcome treat, especially given that the Saturn's flagship racer Daytona USA is single-player only,[2][3] they found fault with the gameplay, particularly the hovercraft handling. Rad Automatic of Sega Saturn Magazine argued that the vehicle's lack of traction is an inaccurate depiction of hovercraft physics,[2] while a reviewer for Maximum felt that the hovercraft concept was a poor one to begin with, since hovercraft handle identically on all surfaces, making for "a predictable, tedious ride."[1] A GamePro critic commented that the game was fun to play but lacked longevity, since all the tracks are easy to master and elements such as the crude cinematics in story mode limit the game's replay appeal.[3]

    References

    1. 1.0 1.1 1.2 Lua error in package.lua at line 80: module 'strict' not found.
    2. 2.0 2.1 2.2 2.3 Lua error in package.lua at line 80: module 'strict' not found.
    3. 3.0 3.1 3.2 Lua error in package.lua at line 80: module 'strict' not found.

    External links


    <templatestyles src="Asbox/styles.css"></templatestyles>

    <templatestyles src="Asbox/styles.css"></templatestyles>