This is a good article. Click here for more information.

Blackwyche

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Blackwyche
Blackwyche
Cover art
Developer(s) Ultimate Play The Game
Publisher(s) Ultimate Play The Game
Designer(s) Dave and Bob Thomas
Series Pendragon
Platforms Commodore 64
Release date(s)
    Genre(s) Action-adventure
    Mode(s) Single-player

    Blackwyche is an action-adventure video game developed and published by Ultimate Play The Game for the Commodore 64 in 1985. The game is the third instalment of the Pendragon series and is a sequel to Entombed. In the game, aristocrat adventurer Sir Arthur Pendragon is trapped on board a haunted galleon and must free the soul of its captain. The game is presented in a 3D isometric format.

    The Pendragon series was created and designed by brothers Dave and Bob Thomas, with Ultimate founders Tim and Chris Stamper otherwise being uninvolved in development. The game's setting and graphics were heavily inspired by the HMS Victory and the surrounding city of Portsmouth. The game was met with mixed reviews upon release. Critics were divided over the game's graphics and re-usage of sprites, but criticised the game for its vast similarities to its predecessors. It was followed by a final instalment to the series, Dragon Skulle, which was released later in 1985.

    Gameplay

    A still image of gameplay. The interface displays the current objective, clock and energy counter

    The game is presented in a isometric format and is set on board a haunted galleon named the Blackwyche. Sir Arthur Pendragon's main objective is to free the soul of its former captain, Richard Cavendish. Pendragon can utilise various weapons such as knives, daggers and a magic sword to defend himself from enemy skeletons.[1] The player begins the game with full energy and it will slightly deplete every time the player is hit by an enemy. If Pendragon completely runs out of energy, a large skeletal hand will drag the player off-screen, thus killing him.[2]

    Various segments of maps are scattered around the galleon, which will form a complete view of the game's overworld once all the segments are picked up. Other scattered items in the game include keys for locked doors, gunpowder to fire cannons and pieces of jewellery, the latter having no additional use other than adding to the player's score.[3]

    Development

    <templatestyles src="Template:Quote_box/styles.css" />

    We'd seen it featured on TV and decided that a ship would be a good place for a third adventure. Me and Bob went down to Portsmouth and had a good look around the ship, taking lots of photographs that we could use to base some of the graphics on.

    Dave Thomas in a retrospective interview with Retro Gamer[4]

    Ashby Computers and Graphics was founded by brothers Tim and Chris Stamper, along with Tim's wife, Carol, from their headquarters in Ashby-de-la-Zouch in 1982. Under the trading name of Ultimate Play The Game, they began producing multiple video games for the ZX Spectrum throughout the early 1980s.[5] The company was known for their reluctance to reveal details about their operations and upcoming projects. Little was known about their development process except that they used to work in "separate teams"; one team would work on graphics while the other would concentrate on other aspects such as sound or programming.[5]

    The game's setting was inspired by the HMS Victory in Portsmouth

    The Pendragon series was created by brothers Dave and Robert (Bob) Thomas, rather than Ultimate founders Tim and Chris Stamper.[4] Dave Thomas began his career in 1983 when he started producing multiple games for the Atari 400, including moderate-sellers such as Warlok, which later won him GB£5,000 in a competition from Calisto Software. Although he began working for the company in producing video games, he later quit due to the strain of his daily, 68 mi (109 km) commute. Shortly after quitting Calisto Software, Dave Thomas started work on The Staff of Karnath, the first instalment of what would become the Pendragon series.[4] Bob Thomas was a trained technical illustrator for the Ministry of Defence and had experience with designing interiors for the Royal Navy. According to Dave Thomas, the setting of Blackwyche was heavily inspired by the HMS Victory and the surrounding naval city of Portsmouth. The name of "Sir Arthur Pendragon" was copied from the character of the Black Prince Pendragon from Jack the Giant Killer.[4]

    The graphics of the game were designed by Bob Thomas, whereas the code was written by Dave Thomas. The Thomas brothers decided to show their progress of the game to Tim and Chris Stamper for evaluation, despite feeling embarrassed due to their workspace being inside their parents' attic. Impressed by the game, the Stamper brothers commissioned an entire series to be released for the Commodore 64. Dave Thomas recalled that every game they produced was met with little interference from Ultimate; once a game was complete, it would be sent to quality assessment and subsequently published for release.[4]

    Reception

    Reception
    Review scores
    Publication Score
    CVG 9.5[1]
    Commodore User 8.5[2]
    Your Commodore 6.8[6]
    Zzap!64 53%[3]
    Computer Gamer 5.0[7]

    The game received mixed reviews upon release. A reviewer of CVG thought the graphics were identical to its predecessor, Entombed, and criticised the low detail of the player-character, Sir Arthur Pendragon.[1] Eugene Lacey of Commodore User praised the graphics, stating that they were smoother and slightly more detailed, despite acknowledging that they appeared similar to its predecessor.[2] Stuart Cooke of Your Commodore thought the graphics were too "repetitive" and stated that he had trouble determining which section of the game he was on due to the similarities of all the colours.[6] Reviewers of Zzap!64 criticised the graphics, stating the sprites to be "awful", and animation as "crummy" with little or no range of colouring. The sprite of Sir Arthur Pendragon was frequently criticised by reviewers of Zzap!64, with one reviewer expressing frustration on why Ultimate continued to re-use the same sprites in their games. Another reviewer condemned the 3D animation, stating that it appeared out of proportion and "frustrating".[3] Tony Hetherington of Computer Gamer similarly criticised the graphics, owing to the "duplicated landscapes" and identical usage of colours, concluding that it was a disappointing game.[7]

    Lacey heralded the gameplay to be "purely addicting" and considered Blackwyche to the best of the series.[2] Harding opinionated the game to be "miles better" than its predecessor, whereas Cooke thought the gameplay was repetitive, owing to its number of locations.[1][6] Reviewers of Zzap!64 criticised the overall gameplay, stating that the puzzles were poor, unchallenging and often gave them the sense of "deja-vu" with its similarities to its predecessors. One reviewer of the same magazine considered the game to be a poor attempt at an arcade-adventure game, stating that the ideas were poorly implemented.[3] Hetherington concluded that Blackwyche was a disappointment for an Ultimate game, considering their previous hit titles such as Atic Atac and Knight Lore.[7]

    References

    1. 1.0 1.1 1.2 1.3 Lua error in package.lua at line 80: module 'strict' not found.
    2. 2.0 2.1 2.2 2.3 Lua error in package.lua at line 80: module 'strict' not found.
    3. 3.0 3.1 3.2 3.3 Lua error in package.lua at line 80: module 'strict' not found.
    4. 4.0 4.1 4.2 4.3 4.4 Lua error in package.lua at line 80: module 'strict' not found.
    5. 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
    6. 6.0 6.1 6.2 Lua error in package.lua at line 80: module 'strict' not found.
    7. 7.0 7.1 7.2 Lua error in package.lua at line 80: module 'strict' not found.

    External links