Zorro (1985 video game)

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Zorro
File:C64 Zorro Cover art.jpg
Commodore 64 cover
Developer(s) Datasoft
Publisher(s) U.S. Gold
Designer(s) James Garon[1]
Artist(s) Kelly Day[2]
Platforms Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum
Release date(s) 1985: Atari, Apple, CPC, C64
1986: Spectrum
Genre(s) Puzzle-platform
Mode(s) Single-player

Zorro is a puzzle-platform game written by James Garon and published by Datasoft in 1985.[1] Versions were released for the Apple II, Atari 8-bit family, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.

Gameplay

The player's task is, as the title character, to get to the heavily guarded fort and free his beloved from the clutches of the evil Sergeant Garcia. Gameplay is very similar to another Datasoft platformer - Bruce Lee, however Zorro has a slower pace and more puzzles. These mainly involve collecting items from a specific room in the city, then carrying them and using them in the appropriate place (such as heating up a branding iron in a fireplace and using it on a bull). The game features 20 different locations, including catacombs under the city, an underground lake, and The Ole Hotel.

Reception

Reception
Review score
Publication Score
Zzap! 78%[3]

Zorro received mixed reviews. In 1986, Julian Rignall wrote in Zzap!, "If you like this sort of game then you could well be pleased with this, but if you like your action a little faster and hotter then you might find yourself bored playing Zorro."[3] The game was also reviewed in Computer and Video Games: "Graphically this rather standard platform game is not over impressive."[4]

References

  1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. 3.0 3.1 Zorro review in Zzap! issue 10, February 1986, p. 38, ISSN 0954-867X here
  4. Lua error in package.lua at line 80: module 'strict' not found.

External links