Super Monaco GP

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Super Monaco GP
File:Super Monaco GP Coverart.png
Cover art
Developer(s) Sega
Publisher(s) Sega (arcade & consoles)
U.S. Gold (computers)[1][2][3][4][5]
Designer(s) Kaki
Platforms Arcade, Mega Drive/Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, Game Gear, Master System, ZX Spectrum
Release date(s) Arcade
May 1989[6] (X Board)[7]
1990 (Mega-Tech)[8]
Mega Drive/Genesis
    Master System
      Game Gear
        AMI, ST, C64, CPC, ZX
          Genre(s) First-person racing
          Racing simulation[10][11][12]
          Mode(s) Single-player
          Arcade system Sega X Board,
          Sega Mega-Tech

          Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989,[7] followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP.

          The arcade game consists mostly of one race: the Grand Prix of Monaco (though represented by a totally different track, albeit with the same features of the real-life Circuit de Monaco). The player simply chooses a transmission type, qualifies, and race. The player must qualify in under 45 seconds in the shortened track in order to actually race. If he fails, the game ends (though, in the home versions, even if the player fails to qualify, he still starts off the race at the last position). When in the race itself, there is also a position limit, which starts off on 20th (15th in the home versions) and decreases as the player bypasses checkpoints along the track, ultimately stopping on 3rd. If the player falls behind the indicated position and does not manage to recover fast enough, a game over happens.

          The game was one of the first games to include a rear-view mirror,[citation needed] along with Winning Run. The Sega Mega Drive/Genesis version of Super Monaco GP adds a World Championship mode. In the World Championship mode, the goal is to win a season of races, and then go on to defend the title. The circuits are modeled on the ones used in the 1989 Formula One season, with background scenery similar to the real-world circuit venues, though without the wealth of details the Arcade version had. This Mega Drive/Genesis version was also released in arcades for the Sega Mega-Tech system board in 1990.[8]

          Gameplay (Genesis version)

          The world championship mode starts with a relatively slow car in the team Minarae. Drivers are able to name other drivers as rivals. If one driver names a rival and defeats him in two consecutive races where the winner and loser are rivals, the loser's team will offer a seat to the winner. Should the winner accept the seat, the loser will get fired from his team and take an open seat with another team which is usually ranked lower than the team the loser was fired from. This allows better drivers to get into teams with better cars, but also can punish drivers including the player who are bad drivers. The goal is to win the F1 World Title by earning more driver's points than all other drivers. Once the player has won a season for the first time they are given the opportunity to join Madonna – the game's best team. At the start of the title defense year, the player is challenged by a new rival, G. Ceara, who is a seemingly impossible to beat driver in the first two races. If the player loses the first two races of the defending season to Ceara, he is dropped by team Madonna and goes to the inferior Dardan team. The challenge is then to get back to the top and win the second season or if having defeated G.Ceara your challenge is to retain the Championship in the Madonna car. Once two championship seasons are won, the player beats the game.[citation needed]

          Reception

          Lua error in package.lua at line 80: module 'strict' not found.

          The arcade version was a critical and commercial success in Japanese arcades. On Famicom Tsūshin's arcade earnings chart, it was number-two in August 1989, just below Namco's 3D polygon racing game Winning Run. In September 1989, Super Monaco GP became number-one, overtaking Winning Run.[13] Super Monaco GP remained number-one in October 1989, above Sega's arcade version of puzzle game Tetris at number-two.[14] In Europe, the arcade version of Super Monaco GP was highly acclaimed by reviewers.[10][11][12][15] It came second place on Computer and Video Games magazine's list of the top arcade games of 1989.[16]

          The Mega Drive/Genesis version was also highly acclaimed. On release, Famicom Tsūshin scored it a 34 out of 40.[17] It garnered an at-the-time unprecedented 10–10–9–9 rating from Electronic Gaming Monthly's Review Crew[18][19] and a 93% from Mean Machines.[20]

          Reception
          Aggregate scores
          Aggregator Scores
          ARC MD/GEN SMS GG AMI C64 ST CPC ZX
          GameRankings 88%[21]
          Review scores
          Publication Scores
          ARC MD/GEN SMS GG AMI C64 ST CPC ZX
          ACE 5/5 stars[15] 590/1000[22] 871/1000[23]
          Amiga Action 91%[24]
          Commodore User 91%[12] 85%[25]
          Computer and
          Video Games
          94%[10] 95%[26] 92%[27] 85%[28] 83%[29]
          Datormagazin 90%[30]
          Electronic Gaming
          Monthly
          38/40[18]
          Famicom Tsūshin 34/40[17]
          Joystick 98%[31] 75%[32] 90%[33] 71%[33]
          Mean Machines 93%[20]
          Mean Machines
          Sega
          87%[34] 79%[35] 58%[35]
          Mega 90%[36]
          MegaTech 94%[37]
          Player One 95%[38] 90%[39]
          Raze 91%[40] 87%[40] 83%[41]
          Sega Power 10/10[42] 74%[43] 6/10[44]
          Sega Pro 90%[45] 69%[45] 65%[45]
          Sinclair User 9/10[11] 84%[46]
          Your Sinclair 82%[47]
          Zero 91%[48] 88%[49] 85%[50] 85%[51]
          Zzap!64 91%[52] 90%[53]

          See also

          References

          1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
          2. Lua error in package.lua at line 80: module 'strict' not found.
          3. Lua error in package.lua at line 80: module 'strict' not found.
          4. Lua error in package.lua at line 80: module 'strict' not found.
          5. Lua error in package.lua at line 80: module 'strict' not found.
          6. Template:Arcade History
          7. 7.0 7.1 Lua error in package.lua at line 80: module 'strict' not found.
          8. 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.
          9. Lua error in package.lua at line 80: module 'strict' not found.
          10. 10.0 10.1 10.2 Lua error in package.lua at line 80: module 'strict' not found.
          11. 11.0 11.1 11.2 Lua error in package.lua at line 80: module 'strict' not found.
          12. 12.0 12.1 12.2 Lua error in package.lua at line 80: module 'strict' not found.
          13. Famicom Tsūshin, issue 19 (September 15, 1989)
          14. Famicom Tsūshin, issue 22 (October 27, 1989)
          15. 15.0 15.1 Lua error in package.lua at line 80: module 'strict' not found.
          16. https://archive.org/stream/cvg-magazine-098/CVG_098_Jan_1990#page/n7/mode/2up
          17. 17.0 17.1 30 Point Plus: スーパーモナコGP. Weekly Famicom Tsūshin. No.335. Pg.30. 12–19 May 1995.
          18. 18.0 18.1 Lua error in package.lua at line 80: module 'strict' not found.
          19. Lua error in package.lua at line 80: module 'strict' not found.
          20. 20.0 20.1 Lua error in package.lua at line 80: module 'strict' not found.
          21. Lua error in package.lua at line 80: module 'strict' not found.
          22. Lua error in package.lua at line 80: module 'strict' not found.
          23. Lua error in package.lua at line 80: module 'strict' not found.
          24. Lua error in package.lua at line 80: module 'strict' not found.
          25. Lua error in package.lua at line 80: module 'strict' not found.
          26. Lua error in package.lua at line 80: module 'strict' not found.
          27. Lua error in package.lua at line 80: module 'strict' not found.
          28. Lua error in package.lua at line 80: module 'strict' not found.
          29. Lua error in package.lua at line 80: module 'strict' not found.
          30. [1][dead link]
          31. Joystick, issue 9, p. 110
          32. Joystick, issue 11, p. 134
          33. 33.0 33.1 Joystick, issue 15, pp. 162-163
          34. Lua error in package.lua at line 80: module 'strict' not found.
          35. 35.0 35.1 Lua error in package.lua at line 80: module 'strict' not found.
          36. Mega, issue 21, p. 65
          37. MegaTech, issue 1, p. 80
          38. Player One, issue 5, pp. 30-31
          39. Player One, issue 2, pp. 34-35
          40. 40.0 40.1 Raze, issue 1, p. 62
          41. Raze, issue 6, pp. 28-29
          42. Sega Power, issue 23, p. 54
          43. S: The Sega Magazine, issue 10, pp. 18-19
          44. Sega Power, issue 23, p. 61
          45. 45.0 45.1 45.2 Sega Pro, issue 6, p. 30
          46. Lua error in package.lua at line 80: module 'strict' not found.
          47. Lua error in package.lua at line 80: module 'strict' not found.
          48. Zero, issue 13, pp. 90-91
          49. Zero, issue 19, p. 91
          50. Lua error in package.lua at line 80: module 'strict' not found.
          51. Lua error in package.lua at line 80: module 'strict' not found.
          52. Lua error in package.lua at line 80: module 'strict' not found.
          53. Lua error in package.lua at line 80: module 'strict' not found.