Consider (MUD)

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Consider is, in MUDs (particularly DikuMUDs and EverQuest), a player character capability, usually implemented as a command, for evaluating the likely outcome of engaging in combat with a potential enemy.[1]:{{{3}}}[2]:{{{3}}}[3]:{{{3}}} It is often abbreviated con.[2]:{{{3}}}[3]:{{{3}}}

While the ability to estimate the difficulty of combat is valued by players, particularly newbies,[4]:{{{3}}} this capability has its downside in that implementations of it are often bug-ridden,[1]:{{{3}}} and the more complex a MUD's combat system and the capabilities of an individual opponent, the less likely it is that a consider will give an accurate result.[3]:{{{3}}} Some MUDs have implemented consider commands only to disable them because the results were sufficiently misleading as to be worse than having no such capability at all.

In text-based games, the results of a consider are most often expressed as a verbal result such as "Fairly easy", "You would need a lot of luck", or "You ARE mad".[3]:{{{3}}} In graphical games, a common convention is for results to be color-coded, typically with green or blue indicating a weaker target, white or yellow signifying a close match, red or orange meaning a stronger target, and purple or special-case graphics such as a skull indicating that one is completely outclassed.[5]:{{{3}}}

References

  1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
  2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
  3. 3.0 3.1 3.2 3.3 Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.