Time On Target

From Infogalactic: the planetary knowledge core
(Redirected from Time on target)
Jump to: navigation, search

Lua error in package.lua at line 80: module 'strict' not found.

Time On Target (TOT) is the military co-ordination of artillery fire by many weapons so that all the munitions arrive at the target at precisely the same time. The military standard[which?] is plus or minus three seconds from the prescribed time of impact.

In terms of target area, the historical standard was for the impact to occur within one circular error probable (CEP) of the designated target. CEP is the area on and around the target where most of the rounds will impact and therefore cause the maximum damage. The CEP depends on the caliber of the weapon, with larger caliber munitions having greater CEPs or greater damage on the target area. With the advent of "smart" munitions and more accurate firing technology, CEP is now less of a factor in the target area.

In terms of time, Time on Target is also a reference to the period of time that a radar illuminates a target during a scan. It is closely associated with Dwell period.[n 1] There may be multiple dwell periods within the Time on Target period.

Origins

The theory of TOT was first developed by the US Army shortly before World War II to help improve the effectiveness of artillery firepower, but the levels of communication and co-ordination required to achieve it were not reliably established until after WWII.[citation needed]

It had been found during World War I that most of the casualties in an artillery bombardment occur within the first few seconds. During those first few seconds, troops may be in the open and may not be prone. After that, enemy troops have gone prone and/or sought cover. This dramatically lessens the casualties from shrapnel or high explosive blast. World War II Allied artillery units were often trained to fire their guns in a precise order, so that all shells would hit a target at the same time, delivering the maximum possible damage.

Notes

  1. Dwell period refers to the amount of time a target is illuminated within a period of processing integration.

See also


<templatestyles src="Asbox/styles.css"></templatestyles>