T. L. Taylor
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T. L. Taylor | |
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Academic background | |
Alma mater | Brandeis University |
Thesis title | Living Digitally: Embodiment in Virtual Environments |
Thesis year | 2000 |
Academic work | |
Main interests | sociology, video games |
T.L. Taylor is an American sociologist and professor. Taylor specialises in researching the culture of gaming and online communities, in particular, eSports, and MMOGs such as EverQuest and World of Warcraft.
Education
She received her Ph.D. (2000) in sociology from Brandeis University. Her dissertation, Living Digitally: Embodiment in Virtual Environments, explored design and embodiment in MUDs and graphical virtual worlds.[1]:{{{3}}}[2] Taylor is currently a Professor in Comparative Media Studies at the Massachusetts Institute of Technology.[3]:{{{3}}} During 2012-2013 she was a Visiting Researcher with the Social Media group at Microsoft Research New England.[4]:{{{3}}} Previously, she was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen.[5]:{{{3}}}
Research
Taylor has been noted as providing insight into professional eSports,[6]:{{{3}}} the dynamics of ethnic stereotyping in virtual worlds,[7]:{{{3}}} the relationship between the self-expression of players in a virtual world and designers' imperatives,[8]:{{{3}}} and as challenging the perceived dichotomy between online and offline experience.[9]:{{{3}}} Her first book, Play Between Worlds (MIT Press, 2006) focused on the massively multiplayer online game EverQuest. It explored the social aspects of play, powergaming, gender, and the creative practices of players (including intellectual property implications). Taylor's second book, Raising the Stakes (MIT Press, 2012), examined professional computer gaming. She visited the World Cyber Games, as well as a number of other tournaments and did interviews with a variety of participants in professional competitive gaming. The book looks at a number of topics in eSports, including their status as sports,[2] rulesets and competitive play, gender, and spectatorship and performance. In addition to her work on these subjects, she has also spoken and written on doing ethnographic work that spans both online and offline sites.
Selected publications
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References
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External links
- Articles with hCards
- No local image but image on Wikidata
- Official website not in Wikidata
- American academics
- American media scholars
- American sociologists
- Living people
- MUD scholars
- American women social scientists
- Game researchers
- Brandeis University alumni
- Massachusetts Institute of Technology faculty
- IT University of Copenhagen faculty
- People from Cambridge, Massachusetts
- People from Copenhagen