Social cognitive optimization

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

Social cognitive optimization (SCO) is a population-based metaheuristic optimization algorithm which was developed in 2002.[1] This algorithm is based on the social cognitive theory, and the key point of the ergodicity is the process of individual learning of a set of agents with their own memory and their social learning with the knowledge points in the social sharing library. It has been used for solving continuous optimization,[2][3] integer programming,[4] and combinatorial optimization problems. It has been incorporated into the NLPSolver extension of Calc in Apache OpenOffice.

Algorithm

Let f(x) be a global optimization problem, where x is a state in the problem space S. In SCO, each state is called a knowledge point, and the function f is the goodness function.

In SCO, there are a population of N_c cognitive agents solving in parallel, with a social sharing library. Each agent holds a private memory containing one knowledge point, and the social sharing library contains a set of N_L knowledge points. The algorithm runs in T iterative learning cycles. By running as a Markov chain process, the system behavior in the tth cycle only depends on the system status in the (t − 1)th cycle. The process flow is in follows:

  • [1. Initialization]:Initialize the private knowledge point x_i in the memory of each agent i, and all knowledge points in the social sharing library X, normally at random in the problem space S.
  • [2. Learning cycle]: At each cycle t  (t = 1, \ldots, T)
    • [2.1. Observational learning] For each agent i (i = 1, \ldots, N_c)
      • [2.1.1. Model selection]:Find a high-quality model point x_M in X(t) , normally realized using tournament selection, which returns the best knowledge point from randomly selected \tau_B points.
      • [2.1.2. Quality Evaluation]:Compare the private knowledge point x_i(t) and the model point x_M,and return the one with higher quality as the base point x_{Base},and another as the reference point x_{Ref}
      • [2.1.3. Learning]:Combine x_{Base} and x_{Ref} to generate a new knowledge point x_{i}(t+1). Normally x_{i}(t+1) should be around x_{Base},and the distance with x_{Base} is related to the distance between x_{Ref} and x_{Base}, and boundary handling mechanism should be incorporated here to ensure that x_{i}(t+1) \in S.
      • [2.1.4. Knowledge sharing]:Share a knowledge point, normally x_i(t+1), to the social sharing library X.
      • [2.1.5. Individual update]:Update the private knowledge of agent i, normally replace x_{i}(t) by x_{i}(t+1). Some Monte Carlo types might also be considered.
    • [2.2. Library Maintenance]:The social sharing library using all knowledge points submitted by agents to update X(t) into X(t+1). A simple way is one by one tournament selection: for each knowledge point submitted by an agent, replace the worse one among \tau_W points randomly selected from X(t).
  • [3. Termination]:Return the best knowledge point found by the agents.

SCO has three main parameters, i.e., the number of agents N_c, the size of social sharing library N_{L}, and the learning cycle T. With the initialization process, the total number of knowledge points to be generated is N_{L}+N_c*(T+1), and is not related too much with N_{L} if T is large.

Compared to traditional swarm algorithms, e.g. particle swarm optimization, SCO can achieving high-quality solutions as N_c is small, even as N_c=1. Nevertheless, smaller N_c and N_{L} might lead to premature convergence. Some variants [5] were proposed to guaranteed the global convergence.

References

  1. Xie, Xiao-Feng; Zhang, Wen-Jun; Yang, Zhi-Lian (2002). Social cognitive optimization for nonlinear programming problems. International Conference on Machine Learning and Cybernetics (ICMLC), Beijing, China: 779-783.
  2. Xie, Xiao-Feng; Zhang, Wen-Jun (2004). Solving engineering design problems by social cognitive optimization. Genetic and Evolutionary Computation Conference (GECCO), Seattle, WA, USA: 261-262.
  3. Xu, Gang-Gang; Han, Luo-Cheng; Yu, Ming-Long; Zhang, Ai-Lan (2011). Reactive power optimization based on improved social cognitive optimization algorithm. International Conference on Mechatronic Science, Electric Engineering and Computer (MEC), Jilin, China: 97-100.
  4. Fan, Caixia (2010). Solving integer programming based on maximum entropy social cognitive optimization algorithm. International Conference on Information Technology and Scientific Management (ICITSM), Tianjing, China: 795-798.
  5. Sun, Jia-ze; Wang, Shu-yan; chen, Hao (2014). A guaranteed global convergence social cognitive optimizer. Mathematical Problems in Engineering: Art. No. 534162.